Like I said before and in other post. We have good and BS DLC. Charging for a mode that is a standard among games is BS. Paying for using models that are already made in a new mode is BS.
Paying for an Online competitive mode that only supports 4 players...
Rockstar got it right with the DLC. An extra 10h experience added to the story. New characters and new online modes.
Yes. For $10 you can get another 10 hour experience. New content for modes that already exists (campaign mode and online MP). By your own words, that should be BS. They are charging for what you call "a standard among games is BS" so which is it? why is GTA doing it "right" and RE5 isn't?
Further, any argument that says "multi-player modes are standard" i'm just going to ignore, because that's not true. Saying something like "controller input is standard for video games" I can agree with. But nowhere is it written that every video game has to have MP.
I think where people are getting confused is that RE5 DOES have SOME MP modes - co-op campaign and co-op Mercenaries. But that doesn't automatically mean it HAS to have other MP modes. Why aren't people complaining that Killzone 2 only has ONE MP mode?? It should be "standard" to include ALL of them, right?Message Edited by Omega51 on 03-22-2009 02:08 PM