Anyone running f@h... have u notice that sometimes... the small work units end up slower that some of the bigger ones. Anyone know why that is? are they suppose to simulate at certain speed for each file? Anyone?
When I run Folding I normally just change the input on the tv to watch something else... I have heard of different sized Wu's but have not seen them.. All of my WU's always say teh same thing in time left, 7 hours...
.Bunk. formerly known as <Killa> Bunk PSN ID: MajorBunk GamerTag: Killa Bunk Wii ID: Too long to type
What type of calculations the PS3 client is capable of running? The PS3 right now runs what are called implicit solvation calculations, including some simple ones (sigmodal dependent dielectric) and some more sophisticated ones (AGBNP, a type of Generalized Born method from Prof. Ron Levy's group at Rutgers). In this respect, the PS3 client is much like our GPU client. However, the PS3 client is more flexible, in that it can also run explicit solvent calculations as well, although not at the same speed increase relative to PC's. We are working to increase the speed of explicit solvent on the PS3 and would then run these calculations on the PS3 as well. In a nutshell, the PS3 takes the middle ground between GPU's (extreme speed, but at limited types of WU's) and CPU's (less speed, but more flexibility in types of WU's). http://folding.stanford.edu/FAQ-PS3.html
I guess it all depends on the way they calculate each one.