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Hekseville Citizen
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Re: The Official HomeStation Magazine (HSM) thread

Nov 6, 2012

Hello HSM readers!

 

We have an incredible exclusive for you today - from one of Home's newest developers - Game Mechanics!

 

First, Burbie discusses Game Mechanics' debut products and what they bring to Home. When a new developer enters Home these days, it’s pretty difficult to stand out in what is now an already established marketplace. So what can a new developer do in order to stand out? They innovate.

 

Next we're honored to publish a letter from John Ardussi - AKA duece_for2 - the president of Game Mechanics. In this open letter to the Home community, he tells you the story of how his company was founded, and invites you to provide him feedback and suggestions on what *you* want to see in Home.

 

We hope you enjoy.

 

Terra_Cide

Managing Editor HSM

www.hsmagazine.net

 

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Re: The Official HomeStation Magazine (HSM) thread

Nov 7, 2012

Aloha, HSM readers!

 

Hot on the heels of yesterday's amazing release -- how often do you see a community media site publish an article written specifically for it by a game developer themselves? -- we've got three more articles for you!

 

First up, HSM filmmaker Jin Lovelace revisits the Lockwood Dream Island, in a beautiful new machinima:

 

 

Second, HSM editor BONZO gives us a closer look at Game Mechanics' new furniture. There are some very subtle but interesting innovations packed into this, which users should take advantage of.

 

And third, we interview Heavy Water prodcer Stephen Grose about the upcoming D2O District, and even receive a personal note from CCO and co-founder Matt McDonald! This is the second day in a row that HomeStation has been utilized by a developer to directly communicate with the Home community, and it's a tremendous honor for us.

 

Reprinted in full is Matt's note:

 

----------------------

 

d2odistrict4.jpgI am personally touched with great reviews and user accolades of our latest offerings.

 

I want to give back to the community that has helped make us so successful. Offering the helicopter camera as a free to play public experience to all Home users is our gift to you. I am really excited for Home users to experience our flying camera technology in a public venue.

I am very excited to see what the Home community can create in the way of networked multi-user generated machinima. The D2O District allows multiple users to simultaneously fly multiple helicopters allowing each helicopter user to see the action from their unique POV. This camera control ability coupled with a user’s creativity and a cooperative user base [ and some DVRs ] could be not only a Home first but a first for interactive networked communities EVER.

I see from the hundreds of YouTube posts that many Home users are “machinima-tors”  -- I challenge the community to come together and create something that has never been done before.

d2odistrict6.jpgIn the D2O District, I have finally been able to follow up our numerous commercials with a universe that matches their style. That being said, this universe is not locked into a specific period in time. Avalon Keep was the first offering of our universe.  D2O is an extension to that same universe. D2O, being a dystopian Mega-City commercial district, required all that one might see in that sort of local: signage, advertisements and branding that overpowers you as you navigate the dystopian city streets. It just seemed natural to populate D2O with advertisements and signage of our original brands. Kiosks for users to acquire our content in the D2O district also seemed to be a natural fit.

I have felt for quite a while that Heavy Water needed a public presence in Home.  We are not your run of the mill Home developer/publisher. I didn't want to make another “me-too” public space, nor did I want to make something that looked and felt like it was a one off. Why would users want to go to another “mall” location? Everything we make speaks to a style that is carried throughout all our property lines. We feel that Home is polluted with “home-ogenized” content. The Home community deserves choices.

Our core strength, as a Home Developer, is the fact that we have always followed a different path. This path is chosen based on our passion and creativity, not with what other publishers have been successful in offering. We say, “What would be fun to make today?” and we make it. We feel if we love making the content, then the users will feel that love and in turn love it as much as we do.

There is nothing in Home like the D2O District.  I personally invite all Home users to check it out and let me know what you think.

 

----------------------

 


Written from the HomeStation,

 

 

NorseGamer

Editor-in-Chief, HSM

www.hsmagazine.net

 

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Re: The Official HomeStation Magazine (HSM) thread

[ Edited ]
Nov 8, 2012

Hello, HSM readers!

 

Tonight, we have another triple feature for you!

 

First, in continuing our coverage of Game Mechanics' debut to Home, Kassadee Marie gives us her thoughts. One of the biggest meta-games in Home is decorating interior spaces. When a new developer, such as Game Mechanics, introduces furniture items that stand to innovate the way we see furniture in Home, how do they change this game?

 
Next, Norse provides us a big-picture perspective on the debut of another developer, Atom Republic. This is the story of how they took advantage of a new dance craze in Korea and created something catchy for Home — at exactly the right time.
 
And finally, SealWyf examines Digital Leisure's trio of complimentary spaces. A Home space can tell you a lot about a developer’s universe surrounding that space, and the enjoyment that the developers themselves have had bringing that universe to the community. So what do Digital Leisure’s three complementary spaces tell us about their Paradise Springs Casino universe? 
 

We hope you enjoy.

 

Terra_Cide

Managing Editor HSM

www.hsmagazine.net

 

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Re: The Official HomeStation Magazine (HSM) thread

Nov 9, 2012

Aloha, HSM readers!

 

Today's double feature covers something inside Home and something outside Home:

 

First up, we look at Juggernaut's hoverdiscs, and the wonderfully tongue-in-cheek Nyan-bomb. Is it worth owning a hoverdisc, especially since it unlocks something in the MiniBots game?

 

Second, HSM editor BONZO takes us through the new PlayStation Network Store interface. Although anything new and different takes a while to get used to, this new interface is a definite improvement.

 

Written from the HomeStation,

 

 

NorseGamer

Editor-in-Chief, HSM

www.hsmagazine.net

 

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Re: The Official HomeStation Magazine (HSM) thread

Nov 9, 2012

Aloha, HSM readers!

 

Want to hang out with the President of Game Mechanics in Home tonight? Our partner site, AlphaZone4, is hosting the get-together with the man himself, John Ardussi! It's a great opportunity to chat directly with someone who's got a long, long track record of building cool stuff for Home. Check this announcement for details.

 

Looking forward to seeing you there!

 

 

NorseGamer

Editor-in-Chief, HSM

www.hsmagazine.net

 

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Re: The Official HomeStation Magazine (HSM) thread

Nov 10, 2012

Hello HSM readers!

 

We hope you are all looking forward to the coming long weekend. Here is tonight's double feature.

 

First, team writer Jin Lovelace, offers up another stunning fashion video from Twilight Touch! This time, the spotlight is cast upon the tube tops from Granzella. The art of showcasing and assembling interesting fashions is more than just using the skimpiest pieces in one's wardrobe, and this video exemplifies this.

 

Next, Burbie reminds us about the relationships we - all of us - have together in Home. This year may have been the year of the game in Home, but for some, Home has never been a game. And it never will be.

 

We hope you enjoy.

 

Terra_Cide

Managing Editor HSM

www.hsmagazine.net

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Re: The Official HomeStation Magazine (HSM) thread

Nov 11, 2012

Hell, HSM readers!

 

Here is tonight's double feature.

 

First up, Kassadee's "On a Budget" series turns its spotlight on Konami. For the budget-savvy Home users, Konami offers quite a selection. Let's see what it offers.

 

Next, Jin Lovelace is back with an introspective article. The greatest freedom of a virtual society is the ability to explore life through the context of a different perspective. Different age, different ethnicity, different gender, different height and weight, et cetera.

Yes, it can be abused. But it is also quite a gift Sony has given us — one worth exploring.

 

We hope you enjoy.
 

Terra_Cide

Managing Editor HSM

www.hsmagazine.net

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Re: The Official HomeStation Magazine (HSM) thread

Nov 12, 2012

Hello, HSM readers!

 

Here is tonight's double feature - complete with a brand new contributor!

 

First up, team writer FEMAELSTROM ruminates upon what Home has become, versus what it was intended to beHSM has repeatedly contended that you have to be damaged in some way to truly “get” Home — and for those people who are, Home is far more than just a game. It’s social therapy.

 

Next, KrazyFace makes his debut to our front page with a game review. Sleeping Dogs by Square Enix was released this past August. As a game with an open, sand box environment, how does it compare to other games in the genre? Please join me in welcoming him!

 

Before I end this update, I'd like to take this moment on behalf of HomeStation Magazine to thank the men and women who have served in our armed forces, both past and present this Veterans/Rememberance Day. Both Norse and myself have fathers and grandfathers who served, and one of our editors, BONZO, is presently serving. It is the sacrifices those in uniform have made - and continue to make - that allow us the freedoms we enjoy today.

 

As always, we hope you enjoy - and remember.

 

Terra_Cide

Managing Editor HSM

www.hsmagazine.net

 

 

 

 

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Re: The Official HomeStation Magazine (HSM) thread

Nov 13, 2012

Hello, HSM readers!

 

Here is tonight's double feature.

 

First, we give an overview of Lockwood's offerings in this week's update. Are additions to a developer's product line indicative of its success?

 

Next, editor BONZO reviews A Game About Bouncing. Time to brush up on your quantum physics.

 

We hope you enjoy!

 

Terra_Cide

Managing Editor HSM

www.hsmagazine.net

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Re: The Official HomeStation Magazine (HSM) thread

[ Edited ]
Nov 14, 2012

Hello, HSM readers!

 

Here is tonight's double feature.

 

First, Jin treats us to another fashion video, featuring Granzella's Qipao and Muumuu dressesSometimes a dress is just a dress. And sometimes it has a lot more history and significance to it. 

 

Next, BONZO treats us to his take on Lockwood's Iron Fusion line, and links it to the pop culture of our childhood. If you grew up on the 80′s giant-mech craze, then it was impossible to miss robots transforming into mechanized animals. And now Lockwood has brought it Home.

 

We hope you enjoy.

Terra_Cide

Managing Editor HSM

www.hsmagazine.net

 

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