01-10-2013 08:27 PM - edited 01-10-2013 08:51 PM
Earn > 3500 points - [Peakvox floor decoration]
Earn > 5500 points - [fiery container]
Earn > 7500 points - [electric fan]
Any tips on Whirlwind? I've noticed that I'm fairly horrible at it.
To answer my own question: Apparently Whirlwind takes skill over randomly hoping for luck. After I started watching the 7's go around and mentally picturing where they were at after they disappeared off the screen (and using my jedi reflexes), I figured out that pattern to the Whirlwind. I just got the last reward from it after scoring 9200. The Ninjutsu Aqaurium (Fire) is really cool in that you can place items inside of it. It's probably my favorite of the 3 rewards. The Ninja Electric fan is also really nice with the animate blades / streamers.
DEMON WAR HORSE...
01-13-2013 10:25 PM
I haven't been playing Peakvox Ninja for too long, but here's what my experience has been like:
I found that the keys to this game are simply using the correct weapons, and knowing how to use them. At first I thought the kunai sniper rifle was relatively useless except in rare situations, like when there were relatively motionless players a long range away from you, or when players ran in a straight line toward you. Then I saw some players using the sniper pretty well, so I soon tried it WITHOUT the scope and found it to be uncannily easier to hit people with the dot reticle. There are three problems with the scope of the sniper:
1.) It takes too long to actually zoom in when you activate it
2.) The zoom goes very far in and cannot be adjusted
3.) Your player cannot dash or dodge while the scope is in use
Because of these factors, the scope should very rarely be used, if ever. However, if you are on top of a roof, following a player running away from you, waiting for someone to enter a straight walkway, waiting for someone to come out of hiding, shooting at an opponent engaged in combat with your teammate(s), or even in other situations, the sniper is actually extremely useful with no scope. You won't always hit moving targets, but the objective is to keep trying with the best accuracy you can manage, because that way you'll inevitably end up hitting a target in due time. A single headshot from the sniper will always kill your target, even at full health (regular shots do 57, 63 and 68 damage depending on the difficulty level of the enemy). For your other weapon slots, it seems there are also certain weapons that just prevail over others. The Kunai Rifle+ is probably the best overall weapon in the game, because of how much damage it does (8 damage each shot in rounds of 5 shots), how fast it fires, and how many shots you get before you have to reload (45). It makes most other weapons seem pitiful in comparison for the majority of gameplay situations. You will probably start getting a lot more kills after you start using this weapon. For melee attacks, the spiked mace is essential, and the gunpowder bombs are good for groups of opponents gathered in one place together. You should also remember that you can sneak into the structures through the water passageways, if you are facing an experienced team all alone, you should let them come to you and be prepared instead of chasing them down and being outnumbered, and the lightning ninjutsu is the best one overall for the invincibility it gives you, but players who know you'll try to use it will probably always choose the fire element and activate their ninjutsu after you activate yours.
Here is some info I collected on the ammo of the non-paid weapons and the sniper:
Kunai Sniper Rifle: Starting ammo = 8; max ammo = 18; regular ammo pack = 3; special ammo pack = 5
Shuriken Gauntlet: Starting ammo = 80; max ammo = 140; regular ammo pack = 28; special ammo pack = 42
Shuriken Assault Rifle: Starting ammo = 300; max ammo = 400; regular ammo pack = 80; special ammo pack = 120
Gunpowder Bomb: Starting ammo = 7; max ammo = 24; regular ammo pack = 4; special ammo pack = 7
Smoke Bomb: Starting ammo = 7; max ammo = 24; regular ammo pack = 4; special ammo pack = 7
Kunai Rifle: Starting ammo = 220; max ammo = 300; regular ammo pack = 60; special ammo pack = 90
Kunai Rifle+: Starting ammo = 240; max ammo = 320; regular ammo pack = 64; special ammo pack = 96
Kunai Gauntlet: Starting ammo = 80; max ammo = 120; regular ammo pack = 24; special ammo pack = X
Kunai Gauntlet+: Starting ammo = 80; max ammo = 140; regular ammo pack = 28; special ammo pack = 42
Koban Gauntlet+: Starting ammo = 80; max ammo = 140; regular ammo pack = 28; special ammo pack = 42
Koban SMG: Starting ammo = 240; max ammo = 300; regular ammo pack = 60; special ammo pack = X
Koban SMG+: Starting ammo = 260; max ammo = 320; regular ammo pack = 60; special ammo pack = 96
Hand Cannon: Starting ammo = 6; max ammo = 12; regular ammo pack = 1; special ammo pack = X
Hand Cannon+: Starting ammo = 6; max ammo = 15; regular ammo pack = 1; special ammo pack = 2
The values of X mean that those weapons never spawned for me in games with the special ammo pack (I think the same weapons always spawn). The special ammo pack is the smaller pack that sometimes spawns in the center of the stage.
My impression right now is that Peakvox Ninja is addictive and definitely one of the better games on Home, especially since you don't have to pay very much (or anything) to enjoy it. In terms of skill level, a little practice goes a long way. ^.~
01-13-2013 11:10 PM - edited 01-14-2013 10:31 AM
Base damage values
You have 100 health.
Shuriken Gauntlet: 29
Shuriken Assault Rifle: 5
Koban Submachine Gun: 5
Koban Submachine Gun+: 6
Hand Cannon: 32
Hand Cannon+: 35
Koban Gauntlet+: 25
Kunai Sniper Rifle: 57
Ninja Sword : 25
Spiked Mace+: 34
Gunpowder Bomb: 32
Fire Ninjutsu: 40
Lightning Ninjutsu: 45
Water Ninjutsu: 48 (only hurts fire users)
Headshots do 4 times the damage.
Damage taken by enemies is roughly increased by 8% on normal and 16% on hard.