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Uncharted Territory
LunarEmerald
Posts: 1,536
Registered: ‎08-07-2011

Re: NDreams - Street Beats Dance Packs Problem


CMCSAVAGE wrote:

Oh, I so called this one....LOL. 4 packs, 3 moves each for $3 a pop. Well Joanna I was right.......:smileytongue:


And they don't repeat. nDreams once again drops the ball.

 

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PlayStation MVP
Joanna_Dark_
Posts: 24,669
Registered: ‎05-21-2009

Re: NDreams - Street Beats Dance Packs Problem


CMCSAVAGE wrote:

Oh, I so called this one....LOL. 4 packs, 3 moves each for $3 a pop. Well Joanna I was right.......:smileytongue:


You were. Two packs for women (all I saw) and I suspect 2 packs for men. 

 

.99 cents a dance move isn't all that bad. Could be worse given what we see for some action items. Would be nice if they produced an loco item where you could select which dances you'd want to add to it regardless of developer. Even from the same developer that would be an interesting addition. 

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Wastelander
Tarazuma
Posts: 648
Registered: ‎06-30-2011

Re: NDreams - Street Beats Dance Packs Problem

Joey, could you please get the people working on these to make them repeat?

I know it's not your fault, but whoever is developing these needs to make them repeat like all the other dance emotes in home, there is really no excuse for them not repeat at this point.

I and many others would have bought these 2 packs instantly if they just repeated :/ I also would have bought 2 of the Street Moves characters, and one of my friends probably would have bought all of them!
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February 2013: Best month in NA Playstation Home EVER!!!!!!!
...aside from the errors...
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Uncharted Territory
LunarEmerald
Posts: 1,536
Registered: ‎08-07-2011

Re: NDreams - Street Beats Dance Packs Problem

If other developers are capable of patchng their items, so is nDreams. Patch them so they repeat.

 

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nDreams Developer
nDreams_Joey
Posts: 402
Registered: ‎06-07-2012

Re: NDreams - Street Beats Dance Packs Problem

So, wanted to explain the reasons for them not repeating. Not everyone will agree with this but it's always nice for you to have the reasons.

 

The moves were originally designed for the Street Moves character outfits and where they were motion captured they had a defined start and end point. We wanted the dances to be more like a special move, so if you were doing the default Home running man dance for example you could pull off one of the cool Street Move dances and when it finished it would go back into doign the running man. The animation packs are a way to help change up the normal dances that you have. It wasa design decision and one that we think works best. Again, it isn't going to be to someones taste, which is fine and understandable.

 

Joey

nDreams Digital Product Manager
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Wastelander
Tarazuma
Posts: 648
Registered: ‎06-30-2011

Re: NDreams - Street Beats Dance Packs Problem

Well thanks for giving us the reason Joey, but I hope you realize the vast majority of people want looping dances and you are missing a major chunk of sales by not making them repeat.

They may have a defined start and end point, but there is no reason a simple loop couldn't be added, even if it doesn't look or synch perfectly.

People have been wanting more REAL dances on here for years, not a "special move" to go with the same tired old dances from 3 years ago.
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February 2013: Best month in NA Playstation Home EVER!!!!!!!
...aside from the errors...
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Lombax Warrior
GunShot_Tech9
Posts: 133
Registered: ‎07-21-2012

Re: NDreams - Street Beats Dance Packs Problem

[ Edited ]

nDreams_Joey wrote:

So, wanted to explain the reasons for them not repeating. Not everyone will agree with this but it's always nice for you to have the reasons.

 

The moves were originally designed for the Street Moves character outfits and where they were motion captured they had a defined start and end point. We wanted the dances to be more like a special move, so if you were doing the default Home running man dance for example you could pull off one of the cool Street Move dances and when it finished it would go back into doign the running man. The animation packs are a way to help change up the normal dances that you have. It wasa design decision and one that we think works best. Again, it isn't going to be to someones taste, which is fine and understandable.

 

Joey


Wow!..Not once the USER aka the PAYING customer!

 

So, I guess our feedback you developers love to hear from USERS being honoured then?../s

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nDreams Developer
nDreams_Joey
Posts: 402
Registered: ‎06-07-2012

Re: NDreams - Street Beats Dance Packs Problem

I think with the Dance moves, with them being the first ones we as a developer need to make a decision and then get feedback from there and go forward. I would imagine for any future dance moves we may do then it is certainly something I will be feeding back into the team.

 

nDreams Digital Product Manager
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Wastelander
Tarazuma
Posts: 648
Registered: ‎06-30-2011

Re: NDreams - Street Beats Dance Packs Problem

[ Edited ]

Yeah, it's kind of messed up that they made the items the way they wanted and "thought was best", despite all the feedback from customers wanting repeating dances, ever since the Street Moves feedback. 

I know many devs do this, but I had higher hopes for Ndreams with this, given the recent forum feedback and great customer relations :smileysad:

 

Edit:  Well Joey's above post does give us some hope for the future lol. Sorry to say Street Moves dance packs and Street Moves Vol 1-4 are already DOA though :smileytongue:

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February 2013: Best month in NA Playstation Home EVER!!!!!!!
...aside from the errors...
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I Only Post Everything
chicagotops
Posts: 955
Registered: ‎10-30-2011

Re: NDreams - Street Beats Dance Packs Problem

Packs are awesome and a great deal. As there are 3 dances to each, looping animations arent a deal breaker. The point is to mix it up. Try it!
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