
11-02-2012 10:33 AM
Saw this posted over at the EU Forums and thought those playing Mercia might want to know. Surprisingly nothing has been mentioned here in North America to my knowledge.
The following bugs should now have been fixed..
· Fixed issue with creatures sometimes not spawning in rooms.
· Decreased the spawn delay on creatures when more players are present within a room.
· Fixed a bug caused by a Quest checking for a Stone in the players inventory which had been already equipped.
· You can now remove quests from the quest menu by pressing triangle (only in the hub).
· Loot is now only dropped for the player which delivers the killing blow on a creature.
· Fixed a crash caused by changing your amour too quickly.
11-02-2012 10:40 AM
Queen Beetle still glitched. Gate still isn't active for the repeat quest.
11-02-2012 11:07 AM
Joanna_Dark_ wrote:Saw this posted over at the EU Forums and thought those playing Mercia might want to know. Surprisingly nothing has been mentioned here in North America to my knowledge.
The following bugs should now have been fixed..
· Fixed issue with creatures sometimes not spawning in rooms.
· Decreased the spawn delay on creatures when more players are present within a room.
· Fixed a bug caused by a Quest checking for a Stone in the players inventory which had been already equipped.
· You can now remove quests from the quest menu by pressing triangle (only in the hub).
· Loot is now only dropped for the player which delivers the killing blow on a creature.
· Fixed a crash caused by changing your amour too quickly.
Wow. When was this a problem? So now 2 guys can beat the crap out of a huge lizard taking it to near death, then somebody new walks into the room and shoots it once with an arrow and this person is the only one to get credit? What a bunch of crap.
DG
11-02-2012 11:17 AM
Too little, too late. And loot should be shared. That was one of the few features Lockwood got right with this terrible game.
11-02-2012 11:21 AM
11-02-2012 11:22 AM
Very disappointed in them! N.A. Once again getting shafted! I'm done with the game and written it off for good. I did complete it, but feel bad for the current users who are stuck and don't realize what is going on. Great game but all has gone to waste again. Kudos to Home Management team. I wish, we could take MERCIA, off our Main Menu. Its useless and just taken up extra space. Its still under new. Extremely disappointed (UFC).
P.s.
I wouldn't believe that post from EU either. Just a bunch of Hocus Pocus.
11-02-2012 12:11 PM
Digitman3 wrote:
Joanna_Dark_ wrote:Saw this posted over at the EU Forums and thought those playing Mercia might want to know. Surprisingly nothing has been mentioned here in North America to my knowledge.
The following bugs should now have been fixed..
· Fixed issue with creatures sometimes not spawning in rooms.
· Decreased the spawn delay on creatures when more players are present within a room.
· Fixed a bug caused by a Quest checking for a Stone in the players inventory which had been already equipped.
· You can now remove quests from the quest menu by pressing triangle (only in the hub).
· Loot is now only dropped for the player which delivers the killing blow on a creature.
· Fixed a crash caused by changing your amour too quickly.
Wow. When was this a problem? So now 2 guys can beat the crap out of a huge lizard taking it to near death, then somebody new walks into the room and shoots it once with an arrow and this person is the only one to get credit? What a bunch of crap.
DG
With the default weapon, I barely get the kill on most of the creatures when around anyone else anyway. ![]()
11-02-2012 12:15 PM
11-02-2012 12:21 PM
11-02-2012 12:26 PM
What? It was a bug that caused everyone to share rewards for killing enemies? I thought it was, you know, COMMON COURTESY. This so-called fix is going to hurt people who play this game, not help them. They should be rewarded for contributing to the fight, not for scoring the kill.