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Treasure Hunter
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

Danger_Dad wrote:

 

    


This would make for a great caption contest. :smileyhappy:

 

"Sandy makes a return visit, this time to Serenity Shore, with devastating results..."

Sony's PlayStation Home updated mission statement...


"Like it never happened"


- Stand for something better than mediocrity and don't disguise it as adequate, when clearly it is far from that to anyone willing to be objective and unbiased. -

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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013
Those pictures look pretty cool. I haven't witnessed this myself, but I also don't play mini bots.
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Welcoming Committee
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

LegoFire wrote:
I encounter this issue almost every time I go to play mini-bots at the Serenity Plaza space, so it's definitely not just you.

This has been a long standing issue in all of Juggernauts mini-bots games, they will all randomly kick you out and then leave the game unavailable afterwards, except now when this happens in Serenity Plaza it has a bit more of an effect to the spaces overall surroundings.
(Which only the user removed from the game will see)

I really hope they deal with this issue soon.

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How come it looks like nightime in yours, Lego? Am I missing something? :smileytongue:

I'm getting so horked up.

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Welcoming Committee
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

Whats up with this picture, how is he so high up in the air??

 

Contrary Serperior Now Available for U.S.
Quod dignum sit facere, dignum est farcere bene
#Live the game
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Re: ;^) Interesting day at Serenity Plaza....

[ Edited ]
Jul 13, 2013

I had this happen, as well. There was an invisible ramp leading up to the floating building which could explain the apparent height of the avi on the magic carpet.

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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

;^) The Bramblenook Farm section has a windmill, with a ramp to access a balcony. The glass walls and floor are still there, but the visible bitmap data had been dropped. Tang_Ang and I were inspired by that. Here's another:

 

 

:^O "There they are! Go get 'em, Tang_Ang...!"

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Fender Bender
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

 

Awesome!! Judging by the first pic, Serenity Plaza will sometimes transform into a water park. :mantongue:

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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

Bobsfed wrote:

 

Awesome!! Judging by the first pic, Serenity Plaza will sometimes transform into a water park. :mantongue:


Some water park! I didn' t see the first slide, not to mention a wave pool. :smileytongue:

 

indoor water park.jpg

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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

Legendary_Vicki wrote:

How come it looks like nightime in yours, Lego? Am I missing something? :smileytongue:



It appears to be night time in mine because the stage I was playing on in mini-bots was a customized with the night theme, so when things broke and the game removed me, everything stayed similar to the stage I was on. :cattongue:

You can actually still see parts from the game I was in this picture here.

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(A rather nice picture I took of the over all space)

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Fender Bender
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

Class it as a easter egg of Serenity Plaza.

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