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Treasure Hunter
Registered: 03/12/2007
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

Danger_Dad wrote:

 

    


This would make for a great caption contest. :smileyhappy:

 

"Sandy makes a return visit, this time to Serenity Shore, with devastating results..."

Sony's PlayStation Home updated mission statement...


"Like it never happened"


- Stand for something better than mediocrity and don't disguise it as adequate, when clearly it is far from that to anyone willing to be objective and unbiased. -

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PlayStation MVP
Registered: 01/25/2009
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013
Those pictures look pretty cool. I haven't witnessed this myself, but I also don't play mini bots.
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Welcoming Committee
Registered: 05/30/2012
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

LegoFire wrote:
I encounter this issue almost every time I go to play mini-bots at the Serenity Plaza space, so it's definitely not just you.

This has been a long standing issue in all of Juggernauts mini-bots games, they will all randomly kick you out and then leave the game unavailable afterwards, except now when this happens in Serenity Plaza it has a bit more of an effect to the spaces overall surroundings.
(Which only the user removed from the game will see)

I really hope they deal with this issue soon.

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How come it looks like nightime in yours, Lego? Am I missing something? :smileytongue:

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Welcoming Committee
Registered: 01/17/2012
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

Whats up with this picture, how is he so high up in the air??

 

Quod dignum sit facere, dignum est farcere bene
#Live the game
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Welcoming Committee
Registered: 03/02/2013
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Re: ;^) Interesting day at Serenity Plaza....

[ Edited ]
Jul 13, 2013

I had this happen, as well. There was an invisible ramp leading up to the floating building which could explain the apparent height of the avi on the magic carpet.

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PlayStation MVP
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

;^) The Bramblenook Farm section has a windmill, with a ramp to access a balcony. The glass walls and floor are still there, but the visible bitmap data had been dropped. Tang_Ang and I were inspired by that. Here's another:

 

 

:^O "There they are! Go get 'em, Tang_Ang...!"

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Fender Bender
Registered: 07/19/2012
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

 

Awesome!! Judging by the first pic, Serenity Plaza will sometimes transform into a water park. :mantongue:

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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

Bobsfed wrote:

 

Awesome!! Judging by the first pic, Serenity Plaza will sometimes transform into a water park. :mantongue:


Some water park! I didn' t see the first slide, not to mention a wave pool. :smileytongue:

 

indoor water park.jpg

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PlayStation MVP
Registered: 12/28/2011
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

Legendary_Vicki wrote:

How come it looks like nightime in yours, Lego? Am I missing something? :smileytongue:



It appears to be night time in mine because the stage I was playing on in mini-bots was a customized with the night theme, so when things broke and the game removed me, everything stayed similar to the stage I was on. :cattongue:

You can actually still see parts from the game I was in this picture here.

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(A rather nice picture I took of the over all space)

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Fender Bender
Registered: 08/18/2009
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Re: ;^) Interesting day at Serenity Plaza....

Jul 13, 2013

Class it as a easter egg of Serenity Plaza.

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