
12-26-2012 11:52 AM
12-26-2012 06:53 PM - edited 12-26-2012 06:56 PM
Just FYI, the city on my EU account has the following stats.
Population 152,207
Happiness 611
Pollution 3912
Crime 149
Employment 30%
Growth rate -16%
Income rate 80%
4 GloboSyn towers, 1 World Tower
10 Industrial parks (I'll probably demolish some of these to place nicer buildings)
14 Hometown towers
0 paid upgrades
...and 2.4 million in the city coffers ![]()
It doesn't appear to me that happiness or pollution are affecting much.
12-27-2012 11:33 AM - edited 12-27-2012 11:33 AM
mine is:
population: around 95,000
happiness: around 3000
pollution: around -180
crime: around -80
employment: 35-40%
growth rate: around 190%
income rate: around 110%
ive got A LOT of buildings, including expansion and coin buildings.
i really have no idea how growth works now. ![]()
really annoyed that there arent commercial buildings that increase employment by more than 2000 that dont increase pollution by hundreds. the GloboSyn Tower is ok, but its not enough. id need like 10 more of them to make a difference, and by then my stats would be crippled. ![]()
12-27-2012 12:54 PM
12-28-2012 11:52 AM - edited 12-28-2012 11:53 AM
Nanshe wrote:Please fix the Growth rate problem!
Also without using coins the only option to increase happiness is to build lake parks (120 happniess)
The growth rate acts as designed -- high Pollution and low Happiness will cause growth to drop and citizens will start to leave if it gets too low. If your Pollution is too high, build other buildings to cleanse Pollution or destroy some of your Pollution creators. It's all about balance! Same goes for Happiness.
Keep in mind that although you unlock new GloboSyn buildings in the Aggressive Promotions mission series, you don't need to keep them around after you've reached the mission's goals if you don't want to. If you want to enjoy the employment and revenue perks of the GloboSyn buildings, you'll need to balance those stats out to keep your city in good shape.
Also note: We've submitted an update that re-buffs some of the GloboSyn buildings that we tweaked in the Rising Revenues update, so Pollution won't weigh as heavily on those buildings. This update will also fix the problem where using Move on a building resets its population stats, as well as another bug with using Move. Which brings me to this public service announcement:
Please use Destroy to rebuild any buildings that you've spent Gold Coins on to make sure it goes back into your inventory. Using Move on a Gold Coin building can currently remove it from your inventory. We're expecting this fix to go through after Sony gets back to the office from the holidays.
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12-28-2012 12:02 PM
Novus-Cooldown wrote:
Nanshe wrote:Please fix the Growth rate problem!
Also without using coins the only option to increase happiness is to build lake parks (120 happniess)
The growth rate acts as designed -- high Pollution and low Happiness will cause growth to drop and citizens will start to leave if it gets too low. If your Pollution is too high, build other buildings to cleanse Pollution or destroy some of your Pollution creators. It's all about balance! Same goes for Happiness.
Keep in mind that although you unlock new GloboSyn buildings in the Aggressive Promotions mission series, you don't need to keep them around after you've reached the mission's goals if you don't want to. If you want to enjoy the employment and revenue perks of the GloboSyn buildings, you'll need to balance those stats out to keep your city in good shape.
Also note: We've submitted an update that re-buffs some of the GloboSyn buildings that we tweaked in the Rising Revenues update, so Pollution won't weigh as heavily on those buildings. This update will also fix the problem where using Move on a building resets its population stats, as well as another bug with using Move. Which brings me to this public service announcement:
Please use Destroy to rebuild any buildings that you've spent Gold Coins on to make sure it goes back into your inventory. Using Move on a Gold Coin building can currently remove it from your inventory. We're expecting this fix to go through after Sony gets back to the office from the holidays.
sounds fantastic!
now i can no longer dread moving my towers and having to wait an hour for the population to go back up.
also, what should we do if our gold coin buildings dont go into the inventory?
ill be sure to take in-game pics on mine before i move them just in case. ![]()
12-28-2012 12:05 PM
the_original_se wrote:
also, what should we do if our gold coin buildings dont go into the inventory?
ill be sure to take in-game pics on mine before i move them just in case.
E-mail us at info@hellfiregames.com if you've lost a building and we'll check out your account to verify and add it back to your inventory for you as soon as we can. ![]()
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12-28-2012 12:38 PM
How is someone who is currently not on the Revenue Leaderboard supposed to determine how much revenue they have collected since it was reset at that update? I currently have about 9 million and am not on the board, but I have no idea how much I've collected since the update. I could be sitting right next to the leaderboard and want to pursue it, or I might be miles away and it wouldn't be worth my time? How can I tell? DG
12-28-2012 01:52 PM
Digitman3 wrote:How is someone who is currently not on the Revenue Leaderboard supposed to determine how much revenue they have collected since it was reset at that update? I currently have about 9 million and am not on the board, but I have no idea how much I've collected since the update. I could be sitting right next to the leaderboard and want to pursue it, or I might be miles away and it wouldn't be worth my time? How can I tell? DG
Hmmm... you'll know when you see your name on the leaderboard, I guess!
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12-28-2012 01:55 PM
So there is no way to know. Thanks for the honest answer anyway.
DG