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Sackboy
Registered: 08/29/2012
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Re: Mercia Fractured Realm Fixes

Nov 2, 2012

I still can't get to the Queen Beetle through the portals.  Back to the drawing board, I guess...

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PlayStation MVP
Registered: 12/05/2008
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Re: Mercia Fractured Realm Fixes

[ Edited ]
Nov 2, 2012

 "Loot is now only dropped for the player which delivers the killing blow on a creature." Don't think that is correct. I was just playing and I was running through letting others attack and kill the creatures. I'm gonna pop in right now to see if its still happening. One thing you didn't mention was the ability to use the go to or invite feature in game now.

 

 

edit correction: As long as you contribute to the kill loot drops. Tested it by taking half the life of a lizard and then let a friend finish him off. Dropped for both of us.

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PlayStation MVP
Registered: 05/22/2009
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Re: Mercia Fractured Realm Fixes

Nov 2, 2012

I still need to complete Mercia with my alternate Claire account. I believe I'm a Fame 25 on her account. I might give it a go if the update is indeed working.

 

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Uncharted Territory
Registered: 04/17/2011
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Re: Mercia Fractured Realm Fixes

Nov 2, 2012

Smoochy-Rhino wrote:

I still can't get to the Queen Beetle through the portals.  Back to the drawing board, I guess...


I have the same problem. None of the Lockaway portals work in my game.

 

 

Gamers are the worst f*cking people. ~ Phil Fish

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PlayStation MVP
Registered: 07/07/2009
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Re: Mercia Fractured Realm Fixes

Nov 2, 2012

Shadow-Runner wrote:
Regarding LKWD's QA team - If it takes 3-4 months for a patch to go thru QA to fix bugs and glitches, then this game is going to take a very LONG time to get off the ground. We waited so long for this new patch to finally go live...and it seems they STILL missed a few things.

At this rate....im thinking it'll be next summer before we see ANY expansions at all. Too bad, cuz if done right and in a TIMLEY fashion, this game could be a HUGE hit and make LKWD a lot of money.

Sad to see it being held back by QA. *sigh*

I'm pretty sure Lockwood embellished that, considering Home Tycoon didn't have that long of a wait for their fixes.  I think it's more along the lines of, they didn't know how to fix the issues.


Do you believe in love at first sight, or should I walk by you again?
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Sackboy
Registered: 01/27/2011
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Re: Mercia Fractured Realm Fixes

[ Edited ]
Nov 2, 2012

I wonder if the development of Uproar slowed down the bug-fixing for Mercia??  Game devs only have so many people to be working on stuff, right?

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Splicer
Registered: 10/04/2012
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Re: Mercia Fractured Realm Fixes

[ Edited ]
Nov 5, 2012

After most of the bugs are fixed now Lockwood should think about some update content. Personally I would like to suggest enemies like they can be seen animated at Lockwood Showcase for quite a while now (Dragons, Cockatrieces, and Minotaurs).

 

Short examples:

 

mercia_update_01.png  mercia_update_02.png

 

mercia_update_03.png  mercia_update_04.png

 

mercia_update_05.png  mercia_update_06.png

 

Oh, and an Mercia appartement wouldn't be bad, either. Can't wait to be honest.

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PlayStation MVP
Registered: 02/12/2011
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Re: Mercia Fractured Realm Fixes

Nov 5, 2012
:^/ Sharing experience points and loot from shared kills promotes sportsmanship and cooperation. Changing that would lead to new friction between players that wasn't there before. Would this truly be wise?
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Lombax Warrior
Registered: 12/11/2007
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Re: Mercia Fractured Realm Fixes

Nov 5, 2012

Danger_Dad wrote:
:^/ Sharing experience points and loot from shared kills promotes sportsmanship and cooperation. Changing that would lead to new friction between players that wasn't there before. Would this truly be wise?

As long as you get one hit on a monster, you get the loot and XP from it. Instead of just being in the room when it dies, like before.

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Treasure Hunter
Registered: 02/11/2010
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Re: Mercia Fractured Realm Fixes

Nov 6, 2012

They still didn't fix this yet in N.A.?  

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