"Loot is now only dropped for the player which delivers the killing blow on a creature." Don't think that is correct. I was just playing and I was running through letting others attack and kill the creatures. I'm gonna pop in right now to see if its still happening. One thing you didn't mention was the ability to use the go to or invite feature in game now.
edit correction: As long as you contribute to the kill loot drops. Tested it by taking half the life of a lizard and then let a friend finish him off. Dropped for both of us.
Regarding LKWD's QA team - If it takes 3-4 months for a patch to go thru QA to fix bugs and glitches, then this game is going to take a very LONG time to get off the ground. We waited so long for this new patch to finally go live...and it seems they STILL missed a few things.
At this rate....im thinking it'll be next summer before we see ANY expansions at all. Too bad, cuz if done right and in a TIMLEY fashion, this game could be a HUGE hit and make LKWD a lot of money.
Sad to see it being held back by QA. *sigh*
I'm pretty sure Lockwood embellished that, considering Home Tycoon didn't have that long of a wait for their fixes. I think it's more along the lines of, they didn't know how to fix the issues.
Yes, I did create that game on the Vita you probably never heard of.
After most of the bugs are fixed now Lockwood should think about some update content. Personally I would like to suggest enemies like they can be seen animated at Lockwood Showcase for quite a while now (Dragons, Cockatrieces, and Minotaurs).
Oh, and an Mercia appartement wouldn't be bad, either. Can't wait to be honest.
:^/ Sharing experience points and loot from shared kills promotes sportsmanship and cooperation. Changing that would lead to new friction between players that wasn't there before. Would this truly be wise?
As long as you get one hit on a monster, you get the loot and XP from it. Instead of just being in the room when it dies, like before.