I was reading through the HOME Q&A (Link) and found some interesting points that haven't be fully pointed out.
"Q: What is the timeline for rollout?
Closed Beta (appx. 15,000 users): April - August
Open Beta (appx. 50,000 users): August - October
Service Live (50,000+): October"
As already stated, the beta is set to be available on those dates.
"Q: What is the function of the Central Lounge?
The lobby is the central meeting place where you can meet new friends or
arrange to meet old friends, before transferring to a private meeting place.
The current maximum of concurrent users in a lobby is 64. But a multitude of
lobbies can be active at any time to accommodate all users."
This is interesting that probably the most important area of the home system will only hold 64 users for some 100,000 users. This will probably be changed in the future, hopefully before launch.
"Q: What other lobbies will exist within Home?
Over time Home will expand to include many different locations. It is our
intention that ultimately anyone can create a Home Space, be they a
publisher, a developer or a Non-game Company."
This is also interesting, either sony is saying that anyone can have a lounge for their group, or any company can use a room to advertise to users.
"Q: What content will users be able to purchase from within Home?
Over time the range of content available to users will expand dramatically. If
you consider Home to be a simulacra of the real world then most goods and
services found within the real world could theoretically be replicated within
Home. Initially all commercial transaction will be via the
PLAYSTATION®Network (PSN) Store. Eventually users will be able to
transact within the Home environment."
Now you can waste money more efficiently without leaving your real house.
"Q: Will I be able to attend ticketed (paid-for) special events?
Yes, in time Home will play host to many types of event. Bespoke events such
as exclusive game previews and developer interviews will be organized by
Home and its affiliated content providers. Live events such as sports and
concerts may also be broadcast within Home."
This should be an interesting aspect, i'd like to see how the concert parts will play out.
"Q: When can users have / manage their own spaces?
Every user has a private apartment space that users can modify and change
over time. The basic apartment is free and will offer users lots of options for
customization and personalization. In the future we will provide tools that will
enable users to have an even greater ability to create their own Home spaces
Hopefully not everything cool will have to be bought, rather earned.
"Q: Is Home a commercial environment?
Home is primarily a platform for social interaction and the intention is not to
create a space for purely conducting commerce. Home priorities community
and entertainment over ecommerce. That said, we believe that there will be
ample opportunities for businesses and individuals alike to generate
significant revenues from the Home platform."
This will be kinda hard with all the advertising sony discussed in the GDC trailer. Does this mean products cant be bought through HOME?
"Q: Could publishers sell tutorials to their games through Home?
Yes, the commercial services and features that publishers and developers will
be able to support is extremely broad. Further discussion of specific content
ideas that you may have, please consult with your 3rd Party Account Manager
or register your interest in the Home platform at http://home.scedev.net"
Possibly a good feature.
"Q: How large is the download?
We're aiming for the initial download to be under 500MB. Subsequent
downloads will hopefully integrate a streaming method that makes them
Yes, not another 3 day download (hyperbole). Possibly the download version is scaled down, with the rest being downloaded as you play.
"Q: Will I be able to trade items that I have bought or won with other
Ultimately, an auction service will be implemented that will allow users to sell
their Home assets and user-created content to other users."
The virtual Black Market.
"Q: How often will the content in Home change?
Ultimately content in Home will be updated weekly. All the participants in
Home (the service itself, 1st Party and 3rd Party publishers, non-game brands
and ultimately users themselves) will be creating new content, so the flow of
new features will be will on a weekly basis."
Could this go so far as to people raiding HOME and developing bad updates?
"Q: When I jump back from a game into Home, will I return with the same
people next to me? Will I return to a default location?
Upon returning to Home, you will land in the same place which was your last
position before you left (for instance, if you left Home from your apartment,
that is where you will return to.) However, given that Home is an online world,
other users will doubtless have moved on while you are off doing something
else (unless you've specifically asked them to wait for you.) Currently Home
is not a persistent world, so when you leave Home, all of your possessions go
with you. For instance, it is not currently possible for other users to visit your
apartment while you're not there. We are working on the persistent aspect of
Home, and expect to implement it in the long term."
Could this apply to furniture also? I can bring my couch into a game of MotorStorm?
"Q: Can I get media for my apartment from other devices such as PC?
Not yet; we are working on enabling this feature which is contingent upon
That would be also cool.
"Q: Can we use advertising within it?
Advertising will be a big part of Home. At first adverts will be fed through the
Home advertising servers, but ultimately we may allow 3rd parties to integrate
their own advertising engines into the service. Dynamic advertising will also
be implemented, allowing us to direct specific targeted ads at particular users."
a little bit of an oxymoron compared to their anti-ecommerce views.
Message Edited by nugz1212 on 03-10-2007 07:46 AM
"I Know Developers, they LOVE to change things." (Adapted from Star Trek: The Motion Picture)
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