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Sackboy
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Re: [INFO] No Man's Land: Feedback and the Gold/Silver Bundle

Jun 21, 2012

Yea i agree with what Norse said. Norse and i ended up playing each other in a 1v1 match in TDM and it was VERY VERY even like the score was the same the entire time, because both of us knew how to play our classes. I chose to go with the Heavy Machine Gun which is not very accurate but deals lots of damage. When we were playing each other i had to run up and hide right next to him. Sometimes using the subway to evade his awesome sniping. then when im about 3 or 4 waypoints away, that is when i then start to lay down heavy fire.  Like Norse said you have to have an idea with what you want to play. Because I play call of duty SO much i knew i could handle the more close range big damage, armor and guns, which is what i went with. Last i check i think i was ranked 40 or so overall (not bragging) which shows thats even spending 7 dollars (1 suit and 1 weapon) gives you a HUGE advantage over other players. I even saw players with just a 2 dollar sniper, completely destroying people. If you do not want to spend 5 dollars on a suit then i would at the minimum reccomend getting any gun other than the pistol because that along will put you above 50% of the players ranking wise. If any of you guys want to play in NML just add me in game.

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PlayStation Community Manager (Retired)
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Re: [INFO] No Man's Land: Feedback and the Gold/Silver Bundle

Jun 21, 2012

UPDATE:

The bundle has been removed from the store, and when it returns it will have the proper item list with it.  For those that bought the bundle prior to this fix, you will be able to claim all of the items you lack through the commerce point in Home.  There will be no need to contact anyone for this transaction, the system will see that you are entitled to the items and they will be available to you.  I'll add more details about this process as they become available. 

Thanks again for sticking with us.

Tempest_Fire
Ex-PlayStation Network Senior Community Manager
Sony Interactive Entertainment America
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Fender Bender
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Re: [INFO] No Man's Land: Feedback and the Gold/Silver Bundle

Jun 21, 2012

Thanks for the info Tempest. The community really needed it. But it was ...late?  Like 24hrs late!!!

I think it was Veemee responsability to do that but for once. Sony's staff did it, late, but you did it! Congrats!

It didnt hurt right? You know thats the kind of little thing we keep asking and usually get only silence.

Just saying: We're sorry, theres something wrong, we're working on it.

You know what? I almost said. " ^&$%^*&^ " that & Veemee all together. Not even loading the game.

Now i may try it. Even thou i'm not a shooter fan i might even buy some armors and weapons.

Not today . I'll let the real shooter fan overload the server for the first few days .

I even "liked" your post/thread. You see, i'm not just a whiner. All i ask, as many of us PsHomer, is a little word from you when things go wrong. So we're not left in the dark.

Freedom is not the power to say no.
Real freedom is the power to say yes.


6EQUJ5 Do you copy?


co-founder
The Black Hat Squad/Black Hat Squadron/Novus Black Hats
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Uncharted Territory
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Re: [INFO] No Man's Land: Feedback and the Gold/Silver Bundle

Jun 21, 2012

That does not sound balanced to me. So much for that 50 dollar investment..advantage..

Are you really getting what you paid?

But yet a 1 dollar gun will help you....will buy you 50% of the leaderboard. (depending on Skill)

Sorry man, I just don't buy it...

koolkarl1 wrote:

Yea i agree with what Norse said. Norse and i ended up playing each other in a 1v1 match in TDM and it was VERY VERY even like the score was the same the entire time, because both of us knew how to play our classes. I chose to go with the Heavy Machine Gun which is not very accurate but deals lots of damage. When we were playing each other i had to run up and hide right next to him. Sometimes using the subway to evade his awesome sniping. then when im about 3 or 4 waypoints away, that is when i then start to lay down heavy fire.  Like Norse said you have to have an idea with what you want to play. Because I play call of duty SO much i knew i could handle the more close range big damage, armor and guns, which is what i went with. Last i check i think i was ranked 40 or so overall (not bragging) which shows thats even spending 7 dollars (1 suit and 1 weapon) gives you a HUGE advantage over other players. I even saw players with just a 2 dollar sniper, completely destroying people. If you do not want to spend 5 dollars on a suit then i would at the minimum reccomend getting any gun other than the pistol because that along will put you above 50% of the players ranking wise. If any of you guys want to play in NML just add me in game.

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Ghost of Sparta
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Re: [INFO] No Man's Land: Feedback and the Gold/Silver Bundle

Jun 21, 2012

ImM0Zb0 wrote:

Shadow-Runner wrote:

...Let us EARN the weapons and armour and power ups as we progress thru the game, but dont offer us a super mega bundle with everything included for $50 and expect it to sell very well. This shouldve been common sense....

I'm A Shadow. One That No Light Will Shine On. As Long As You Follow Me....You Will Never See The Day.

But we are talking VeeMee, the rip-off developer who sold us the same crappy island space 3 times with only a minimal mini-game change that guests could never be rewarded in.

Of all the 3rd Party Developers on Home, VeeMee is truly the worst (in my opinion) as regards sucking your wallet with no real give back unless you pay. They even make the NDreams "lucky" clover chair, or the Konami overpriced jet with no wings seem like good values...

My POV: Enjoy YOUR Home experience, without forcing it on those around you.

Umm I guess I'm confused ImM0Zb0. Now it's a rip off and not a mistake like you had stated here?

"Everyone can un-knot their knickers!

It's a typo, people. The price should be $4.99, NOT $49.99...

Just like the preview outfits in x7 have an incorrect $14.99, instead of $4.99 for the bundles.

The instantaneous, full-tilt outrage of people, without taking the few minutes to logically look at anything is simply amazing on these Forums... sheesh!"

Like I said I'm confused... surely you werent posting a histrionic knee jerk reply earlier? That would be out of character for you.

As for NML, I guess I won't be spending anything on it. I tried it once and decided I prefer the casino to suck me dry. To each their own, but it doesn't appeal to me.

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Uncharted Territory
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Re: [INFO] No Man's Land: Feedback and the Gold/Silver Bundle

Jun 21, 2012

Snowstone wrote:

That does not sound balanced to me. So much for that 50 dollar investment..advantage..

Are you really getting what you paid?

But yet a 1 dollar gun will help you....will buy you 50% of the leaderboard. (depending on Skill)

Sorry man, I just don't buy it...

Karl's exactly right in his analysis.  The fifty-dollar bundle gives you everything the game offers, at a discount compared to buying everything a la carte, plus the snazzy ultraheavy armor and weapon. That said, how many people really need to have absolutely every kind of loadout? If there's a particular type of loadout you prefer (sniper, assault, etc.) you can completely spec out that setup for under ten dollars. Hell, just investing $1.49 in a better firearm makes a world of difference. Given how much time and money was obviously sunk into the development of this game, I don't think it's too much to ask for vending-machine fare to buy a permanent power-up.

Is it absolutely necessary? No. I ran into some really skilled players who were mopping up the field in default gear. They hadn't spent a dime on the game. And I give mad props to anyone who wants to charge up the leaderboard in a freemium game without spending any money. That said, spending a few bucks does dramatically change the game; Karl and I had an absolutely fantastic duel going on, because we were both armored and playing as different classes. I had to hide and keep him at a distance, and he had to ferret me out and close as quickly as possible. The score was dead even, and I daresay it was some of the most tense, exciting gameplay I've ever enjoyed in Home. The only thing that brought the match to an end was some sort of server error that kicked me all the way out of the game and forced me to restart my PS3.

There's been a lot of talk on the forum about the seeming necessity for this game (or freemium games in general) to offer free upgrades earned through in-game achievement. While I personally don't think it's necessary in No Man's Land, I'll throw in a suggestion of how it could work, should VEEMEE choose to implement it: if you manage to kill someone with an upgraded weapon, build in a random chance (say, 1/100) that that weapon is "dropped." The user will respawn with it, of course, but the other player would have a chance to pick it up, equip it, and use it for the rest of the round. This rewards player skill and creates an incentive for the user to purchase the firearm, having enjoyed it during actual combat.

An alternative to this is to build in an automatic weapon upgrade into Scavenger mode. If you individually rack up enough points via picking up salvage and returning it to your base, a random upgraded firearm appears on the map for you to scavenge and use for the duration of that round.

Do I think such a feature implementation is necessary? Personally, no. But it might go a long way towards placating some of the caps-locked invective flying around here. And who knows, it might just stimulate sales.

NorseGamer

Editor-in-Chief, HSM

www.hsmagazine.net


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Gaming Beast
Registered: 12/29/2010
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Re: [INFO] No Man's Land: Feedback and the Gold/Silver Bundle

Jun 21, 2012

Your opinion is shared be many..

ImM0Zb0 wrote:

Shadow-Runner wrote:

...Let us EARN the weapons and armour and power ups as we progress thru the game, but dont offer us a super mega bundle with everything included for $50 and expect it to sell very well. This shouldve been common sense....

I'm A Shadow. One That No Light Will Shine On. As Long As You Follow Me....You Will Never See The Day.

But we are talking VeeMee, the rip-off developer who sold us the same crappy island space 3 times with only a minimal mini-game change that guests could never be rewarded in.

Of all the 3rd Party Developers on Home, VeeMee is truly the worst (in my opinion) as regards sucking your wallet with no real give back unless you pay. They even make the NDreams "lucky" clover chair, or the Konami overpriced jet with no wings seem like good values...

My POV: Enjoy YOUR Home experience, without forcing it on those around you.


The quieter you become, the more you are able to hear...

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Fender Bender
Registered: 07/15/2010
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Re: [INFO] No Man's Land: Feedback and the Gold/Silver Bundle

Jun 21, 2012

NorseGamer wrote:

There's been a lot of talk on the forum about the seeming necessity for this game (or freemium games in general) to offer free upgrades earned through in-game achievement. While I personally don't think it's necessary in No Man's Land, I'll throw in a suggestion of how it could work, should VEEMEE choose to implement it: if you manage to kill someone with an upgraded weapon, build in a random chance (say, 1/100) that that weapon is "dropped." The user will respawn with it, of course, but the other player would have a chance to pick it up, equip it, and use it for the rest of the round. This rewards player skill and creates an incentive for the user to purchase the firearm, having enjoyed it during actual combat.

An alternative to this is to build in an automatic weapon upgrade into Scavenger mode. If you individually rack up enough points via picking up salvage and returning it to your base, a random upgraded firearm appears on the map for you to scavenge and use for the duration of that round.

I'll respond to this by re-posting something that I just posted in the other thread.

"I wish that NML handled the upgrades more like Sodium 2 where you have to unlock them through experience. That would be such a simple way to build objectives and fairness into the game. Unlocking the option to buy armour and weapons by reaching levels would even out the playing field. If you want to buy the ultimate, immortal armour then work your way up to level 50 and go ahead. By that point, maybe you deserve to be the alpha dog on the battlefield. The current set-up seems like an upfront cash-grab where Veemee doesn't have to worry about whether or not people actually enjoy the game enough to keep playing."

Basically, I don't think that the upgrades need to be free but the option to buy them could be unlocked by in-game acheivements.

castle3
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Gaming Beast
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Re: [INFO] No Man's Land: Feedback and the Gold/Silver Bundle

Jun 21, 2012

LOL!  Maybe fix the pricing too..

Tempest_Fire wrote:

UPDATE:

The bundle has been removed from the store, and when it returns it will have the proper item list with it.  For those that bought the bundle prior to this fix, you will be able to claim all of the items you lack through the commerce point in Home.  There will be no need to contact anyone for this transaction, the system will see that you are entitled to the items and they will be available to you.  I'll add more details about this process as they become available. 

Thanks again for sticking with us.



The quieter you become, the more you are able to hear...

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Wastelander
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Re: [INFO] No Man's Land: Feedback and the Gold/Silver Bundle

Jun 21, 2012

$50 for a bundle with every item in the game is a lot more palpatable. I'm only interested in a few articles of clothing so this is not something I will ever buy, but this price is nowhere near as outrageous as it seemed before for just one outfit and weapon. So I think people need to lay off the NML bashing a bit now. There's plenty of other expensive bundles and token packs all over Home. This is not unique.

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