The One & Only Home Q&A! Please don't quote this it is very long thanks
This was made in 2007 but im "fixing" it to update to 2008/2009
Q: What is Home™?
A: Home™ is a real-time 3D, networked community that serves as a meeting
place for PLAYSTATION®3 (PS3™) users from around the world, where they
can interact, communicate, join online games, shop, share content and even
build and show off their own personal spaces. Home will be available as a
free download from the PLAYSTATION®Store and will launch directly from
the PS3 XMB™ (XrossMediaBar).
Q: What is the target demographic of Home users?
A: Home is for everybody. It is a global platform and the aim is to populate it with
a broad and rich content experience, the diversity of which will create a broad
and diverse community of users.
Q: How do consumers use it?
A: For the user, Home is a new experience in social networking. It’s a way to
meet new friends online, or hang out with old friends and family. It’s also a
rich media experience outside of the fundamental game-based activities on
PS3. It will reside on the XMB between Game and Network.
Q: What features does it have?
A: Communication between users, creation and customisation of your own
personal avatar, creation and customization of your own personal space.
Ability to share media with friends, and to experience media from publishers.
Users will be able to benefit from game matchmaking, search facilities,
seamless transition between game and Home.
Q: What is the function of the Central Lounge?
A: The lobby is the central meeting place where you can meet new friends or
arrange to meet old friends, before transferring to a private meeting place.
The current maximum of concurrent users in a lobby is 64. But a multitude of
lobbies can be active at any time to accommodate all users.
Q: What other lobbies will exist within Home?
A: Over time Home will expand to include many different locations. It is our
intention that ultimately anyone can create a Home Space, be they a
publisher, a developer or a Non-game Company.
Q: What is the Hall of Fame?
A: The trophy room is a Home Space where users are able to display their
Q: How do I win Trophies?
A: Players will be able to win Home Trophies when they play games that support
the Home Trophy system. Publishers and developers will be able to support
Trophies by building them into their games' architecture. Further information
on how to develop trophies within games will be available soon.
Q: What content will users be able to purchase from within Home?
A: Over time the range of content available to users will expand dramatically. If
you consider Home to be a simulacra of the real world then most goods and
services found within the real world could theoretically be replicated within
Home. Initially all commercial transaction will be via the
PLAYSTATION®Network (PSN) Store. Eventually users will be able to
transact within the Home environment.
Q: Will I be able to attend ticketed (paid-for) special events?
A: Yes, in time Home will play host to many types of event. Bespoke events such
as exclusive game previews and developer interviews will be organized by
Home and its affiliated content providers. Live events such as sports and
concerts may also be broadcast within Home.
Q: Can Home users win non-purchased prizes and items?
A: Yes, it will be possible to give prizes to users.
Q: Will all billing have to be via Sony Wallet?
A: Yes, all transactions will use the Sony Wallet system within the PSN Store,
although ultimately transactions will be possible without leaving Home.
Q: Can users share their favorite bookmarked Home Spaces with one
A: Currently there isn't a way to do this, but this is a feature that we'd like to
implement in the future.
Q: When can users have / manage their own spaces?
A: Every user has a private apartment space that users can modify and change
over time. The basic apartment is free and will offer users lots of options for
customization and personalization. In the future we will provide tools that will
enable users to have an even greater ability to create their own Home spaces
Commerce & Partnerships
Q: Is Home a commercial environment?
A: Home is primarily a platform for social interaction and the intention is not to
create a space for purely conducting commerce. Home priorities community
and entertainment over commerce. That said, we believe that there will be
ample opportunities for businesses and individuals alike to generate
significant revenues from the Home platform.
Q: Who will run Home?
A:SEC has created a Home Platform Group that will provide the technology,
strategic direction and support to each of the SCE regional headquarters.
Q: Home looks so great – how do publishers ensure that users continue
to play their games rather than spending all their time in Home?
A:There is a huge scope for publishers and developers to promote their current
and future IPs - as well as exploiting their back-catalogue. For example, it will
be possible to develop small demo-areas within Home that promote new titles,
or to re-publish an old IP as mini-game within their Home Space.
Q: Is Home just a platform for SCE-published games?
A:Absolutely not. Home will not be a success without broad support and
adoption by our Publishing and Development partners and indeed from nongame
companies and services.
Q: Is Home a PS3 specific service? Will users be able to access Home
through other devices?
A: Initially Home will only be accessible via that PLAYSTATION®3, although
over time our intention is to enable users to interface certain Home features
and services via other networked devices such as PlayStation®Portable
(PSP®) and mobile phones.
Q: Can I launch and watch a BD movie from within Home?
A: Launch, yes. Watch, no. (This means you would leave Home to watch the
Q: How will publishers make money from it?
A: Initially we predict that the primary areas for generating revenues will come
from the following areas:
- Content purchases (e.g. Avatar clothing and accessories)
- Content Auctions
Q: What will be the upfront investment and development costs be for me
as a Home content provider?
A: The tools and technology required to build and maintain a presence on the
Home Platform are being designed to enable fast and efficient development,
and use industry-standard processes and techniques. The resources required
are surprisingly low and entirely scalable.
Q: How will businesses be able to promote their products?
A: The possibilities for promotion and advertising of products and services within
Home Spaces are virtually limitless. Given the initial broad set of functions
and features the possibilities are limited only by creative vision. As the native
features of Home will be continually growing, the creative possibilities will
grow also. The Home Platform Team will also take feature requests to support
our partners in their creative endeavours.
Q: Will we be able to sell products (other than Home assets) online?
A: Eventually Home will not only support the merchandising of virtual assets, but
also will provide cross-promotional opportunities for selling physical goods
Q: Could publishers sell tutorials to their games through Home?
A: Yes, the commercial services and features that publishers and developers will
be able to support is extremely broad. Further discussion of specific content
ideas that you may have, please consult with your 3rd Party Account Manager.
Q: What tools will be available for creating content, and when will they
A: The Home Platform Group will be providing a roadmap for the deployment
and content of Home Tools. Over time the Tools package will develop into a
comprehensive set of enabling technologies that we can provide to our
partners to assist them with their Home Platform content creation.
Q: Can we reserve a number of seats for the closed & open betas?
A: Yes, please liaise with your 3rd Party Account Manager and request the
number of seats that your company requires.
Q: Will it be possible to have territory based promotions for regional
A: Yes, although Home is a global platform there are regional Home Spaces that
users within each regional area will access by default (based upon their
registration details). There is no restriction on where a user can go from their
default starting location (other than any content age restrictions). Because
there are regional Home spaces, each region will operate its own promotional
events and activities.
Technical & Extended Features
Q: How large is the download?
A: We're aiming for the initial download to be under 3gigs. Subsequent
downloads will hopefully integrate a streaming method that makes them
Q: How do users find friends and spaces within Home?
A: There is an integrated PSN Friends list, and search functionality for spaces.
Q: How many friends can I have?
A: As many as the PSN friends list allows, which is currently 100.
Q: Will I be able to trade items that I have bought or won with other
A: Ultimately, an auction service will be implemented that will allow users to sell
their Home assets and user-created content to other users.
Q: How often will the content in Home change?
A: Ultimately content in Home will be updated weekly. All the participants in
Home (the service itself, 1st Party and 3rd Party publishers, non-game brands
and ultimately users themselves) will be creating new content, so the flow of
new features will be will on a weekly basis.
Q: Can I create new items and content for Home myself?
A: This functionality is in the works for future release. We see user created
content as a very important element of Home's ongoing success.
Q: How will users transact within Home?
A: During the Beta period, there will be purchases within Home.
Q: Can you enter, say, MotorStorm™ quickly through Home without
having to travel to the specific MotorStorm™ lobby?
A: Currently, users can find each other in Home, and then arrange to go off and
play MotorStorm™ at the same time. Eventually, users will be able to meet in
Home and seamlessly launch into a game of MotorStorm™. Similarly, users
will be able to exit to Home directly from the game.
Q: How often is incremental content being created for Home?
A: Content for Home will be developed continually. In addition to an ever
increasing variety of items to customize avatars and Home Spaces, there will
be special events such as Halloween and Christmas where special content
will be available for a limited time.
Q: What’s the development overhead?
A: Minimal. In the extreme, an application (say a mini-game) could be written in
C++ as normal, and then a thin Home layer added to implement that
application within Home.
Q: How will I navigate between spaces?
A: Within Home you can travel instantly (i.e. through the world map), or at your
own pace on foot.
Q: How will the age restrictions work? Will I be able to see different
content in the generic lobby depending on my age?
A: Home employs the same age restriction policies as the PS3 system software
and the PLAYSTATION Network. These age restrictions will apply to both the
areas that users are admitted to and the content that they are able to view.
Q: When I jump back from a game into Home, will I return with the same
people next to me? Will I return to a default location?
A: Upon returning to Home, you will land in the same place which was your last
position before you left (for instance, if you left Home from your apartment,
that is where you will return to.) However, given that Home is an online world,
other users will doubtless have moved on while you are off doing something
else (unless you've specifically asked them to wait for you.) Currently Home
is not a persistent world, so when you leave Home, all of your possessions go
with you. For instance, it is not currently possible for other users to visit your
apartment while you're not there. We are working on the persistent aspect of
Home, and expect to implement it in the long term.
Q: Can I get media for my apartment from other devices such as PC?
A: Not yet; we are working on enabling this feature which is contingent upon
Q: Would we be able to showcase bespoke events such a live broadcast
of a multiplayer game?
A: Absolutely - it would even be possible to replicate a game that is being played
by two players together on one PS3, replicating their avatars and movements
on the "world stage". This could be an invitational match, with users paying to
view the event live.
Q: How will the DRM of purchased items work?
A: Home 's DRM system is based on the entitlements system which will be
offered by the PSN.
Q: Will I be able to give a purchased / earned item to another user?
A: Not yet; however it is a feature which is planned.
Q: How will sharing media work within the private space? Will users be
able to distribute content?
A: Users will not be able to broadcast their media to people outside their private
space, but they will be able to show their own media to invited guests. We
have deliberately chosen not to allow users to 'give' media to other users as
this opens up serious risks of piracy and sharing of illegal content.
Q: How many lobby instances can be run?
A: This is down to the server infrastructure, and in theory is entirely scalable.
Q: How will the lobbies be regionalised? Would it be possible to have
bespoke, selectable backgrounds for each regional lobby, e.g. Paris /
London / Rome etc?
A: It is highly likely that the European, US and Japanese lobbies will be
localised, but it is undecided as to whether individual lobbies within Europe
Q: Could the global Hall of Fame be filtered by region?
A: This is possible, and also it is possible to have different levels of Halls of
Fame - Junior league, Newbie league etc
Q: What is the policy on acceptable behaviour?
A: Within our public spaces, Home follows the same rules and guidelines as the
PLAYSTATION Network with regard to age stipulations and acceptable
behaviour. Home uses all the same age controls as the PS3 system software.
Within users' own private spaces, we take the view that what people get up to
in their own apartment is their own business, within reason.
Q: Will there be a restriction to the age you’ll be able to give your
A: Yes. We will not have avatars which resemble children. The avatars are
adult in appearance.
Q: Will users be able to make complaints about other users?
A: Of course. We will operate a system of logging complaints with our
moderators, which will then be investigated. If necessary we are able to take
away a user's login rights and ban them from the service.
Q: How much control will we have over what people get up to in their
A: As stated before, our policy is that what people get up to in their own private
spaces is up to them, and a user cannot be invited to another user's private
space until they have accepted an invitation to be on their buddy list.
However, the complaints process will still operate in these private spaces, so
if people feel that they have been subjected to inappropriate behaviour while
in someone's private space, they will be able to lodge a complaint by the
Q: What moderation is used in the system for vulgar / abusive
A: We will have a basic text profanity filter.
Q: Will users be able to sell things to each other?
A: Ultimately, an auction service will be implemented that will allow users to sell
their Home assets and user-created content to other users.
Q: Can I earn money in Home?
A: As noted above, there will be eventually opportunities for user-to-user
Q: Will retailers (e.g. GAME) be able to have a presence in Home?
A: Yes. Retailers can create their own lobbies and deploy these for commercial
Q: Can we use advertising within it?
A: Advertising will be a big part of Home. At first adverts will be fed through the
Home advertising servers, but ultimately we may allow 3rd parties to integrate
their own advertising engines into the service. Dynamic advertising will also
be implemented, allowing us to direct specific targeted ads at particular users.