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nDreams Developer
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Re: F.U.B.A.R: Big Base Beta Test; Pics

Nov 30, 2012

I did say it was a good idea..! And when I say that it does mean that I have usually fed it back to the team! :-)

 

Joey

nDreams Digital Product Manager

Twitter: http://www.twitter.com/ndreamers
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Ghost of Sparta
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Re: F.U.B.A.R: Big Base Beta Test; Pics

[ Edited ]
Nov 30, 2012

nDreams_Joey wrote:

I did say it was a good idea..! And when I say that it does mean that I have usually fed it back to the team! :-)

 

Joey


Good idea??? It's a great idea, c'mon. This is how the personal space should have been from the start. A large part of the community have already expressed their dissatisfaction with the current base size and many have passed on buying it because of this reason.

The buildings at Aurora are just cruel and misleading advertising.

 

I hope this thread will light a fire under your butt to make this a reality. A wise man once said, "It's better to do a few things right than a bunch of things half azzed". Ok, so maybe a wise man didn't say that, but good advise none the less.

 

Although the community looks forward to new content, I think I can speak for all saying that we'd rather have quality over quantity.

I'm sure you guys have a lot on your plate, but please don't lose focus when it comes to turning out a quality product, *cough* Savage Manor *cough*.

 

So now for the moment of truth. Is it live or is it Memorex? Wait, that's not it. Is this a Beta or not?????

Drumroll..............No it's not. Sorry folks, I just wanted nDreams to be aware of what we really would like to see.

 

So now you ask. If it's not a Beta, how did you do it?

The answer to that my friends is quite simple. I actually developed a shrinking potion, cool huh?

 

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Shinra Executive
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Re: F.U.B.A.R: Big Base Beta Test; Pics

Nov 30, 2012

How hard is it to scale up objects that are already developed in size?

 

I don't know enough about the game ... sorry I haven't been playing it. I don't really play a lot of made for Home games personally but I do think the images in the OP are pretty neat and they certainly make the space a lot more interesting. 

 

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Hekseville Citizen
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Re: F.U.B.A.R: Big Base Beta Test; Pics

Nov 30, 2012

CMCSAVAGE wrote:

nDreams_Joey wrote:

I did say it was a good idea..! And when I say that it does mean that I have usually fed it back to the team! :-)

 

Joey


Good idea??? It's a great idea, c'mon. This is how the personal space should have been from the start. A large part of the community have already expressed their dissatisfaction with the current base size and many have passed on buying it because of this reason.

The buildings at Aurora are just cruel and misleading advertising.

 

I hope this thread will light a fire under your butt to make this a reality. A wise man once said, "It's better to do a few things right than a bunch of things half azzed". Ok, so maybe a wise man didn't say that, but good advise none the less.

 

Although the community looks forward to new content, I think I can speak for all saying that we'd rather have quality over quantity.

I'm sure you guys have a lot on your plate, but please don't lose focus when it comes to turning out a quality product, *cough* Savage Manor *cough*.

 

So now for the moment of truth. Is it live or is it Memorex? Wait, that's not it. Is this a Beta or not?????

Drumroll..............No it's not. Sorry folks, I just wanted nDreams to be aware of what we really would like to see.

 

So now you ask. If it's not a Beta, how did you do it?

The answer to that my friends is quite simple. I actually developed a shrinking potion, cool huh?

 


Actually it’s a glitch associated with the Truck storage building and collecting gifts.  I’ve fallen onto my base a few times myself.  Even taken a few pictures, but don’t have them with me at this time.

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nDreams Developer
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Re: F.U.B.A.R: Big Base Beta Test; Pics

Nov 30, 2012

Hey guys,

 

yes Savage it is a great idea unfortunatley it isn't something that is possible. When you are walking around after falling into the game world (we are trying to fix that!) you will notice there is no collision on any of the buildings. Dynamic/interactive models cause problems with collision and is why that apartment couldn't be done as easily as some would think.

 

Joey

nDreams Digital Product Manager

Twitter: http://www.twitter.com/ndreamers
Twitter: http://www.twitter.com/joeydale13
Facebook: http://www.facebook.com/ndreamers
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Ghost of Sparta
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Re: F.U.B.A.R: Big Base Beta Test; Pics

Nov 30, 2012

nDreams_Joey wrote:

Hey guys,

 

yes Savage it is a great idea unfortunatley it isn't something that is possible. When you are walking around after falling into the game world (we are trying to fix that!) you will notice there is no collision on any of the buildings. Dynamic/interactive models cause problems with collision and is why that apartment couldn't be done as easily as some would think.

 

Joey


Ok fine then we'll just burn the place down. We tried though.

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Ghost of Sparta
Registered: 01/28/2012
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Re: F.U.B.A.R: Big Base Beta Test; Pics

Nov 30, 2012

Julio-ATL wrote:

Actually it’s a glitch associated with the Truck storage building and collecting gifts.  I’ve fallen onto my base a few times myself.  Even taken a few pictures, but don’t have them with me at this time.


Gee, thanks a lot Mr. Party Pooper. You had to come in here and ruin my fun.....JK. Smiley Tongue

Yes, it's actually a bug when you click on the Mysterious Benefactor gift.

 

It's happened a few times, but only on this accounts base. This is the first time I actually landed on the base, usually you keep falling.

 

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nDreams Developer
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Re: F.U.B.A.R: Big Base Beta Test; Pics

Nov 30, 2012

I am looking to do something with the apartment though so watch this space.

 

sorry CMC :-)

nDreams Digital Product Manager

Twitter: http://www.twitter.com/ndreamers
Twitter: http://www.twitter.com/joeydale13
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Fender Bender
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Re: F.U.B.A.R: Big Base Beta Test; Pics

[ Edited ]
Nov 30, 2012

I enjoy the game and I know that several of my friends do as well. Any updates and improvements are always welcomed.

I envisioned the apartment to be something like Home Tycoon with the walkabout feature. I realise that it might be comparing apples to oranges but it could be a compelling game feature if not possible for the apartment.

Either way, developer feedback is always appreciated. Thanks.

castle3
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Fender Bender
Registered: 01/01/2012
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Re: F.U.B.A.R: Big Base Beta Test; Pics

Nov 30, 2012

myalana wrote:

nDreams_Joey wrote:

Hey guys,

 

yes Savage it is a great idea unfortunatley it isn't something that is possible. When you are walking around after falling into the game world (we are trying to fix that!) you will notice there is no collision on any of the buildings. Dynamic/interactive models cause problems with collision and is why that apartment couldn't be done as easily as some would think.

 

Joey


Ok fine then we'll just burn the place down. We tried though.


There you go, burning things down again. Note to Mur: Wear bib while drinking coffee, when reading Crystal and Mya's posts.

 

But on topic...Joey, I for one was skeptical about FUBAR from the beginning, but have been playing it. Now I look forward to my daily FUBAR defense game. BUT for someone like me, who buys lots of personal spaces; would not touch this one, until you guys address the size and lack of interaction with the game. Crystal's photos are spot on to what was expected, when the FUBAR personal space was released. If you can create Blueprint, I believe you could do better with this space.

Thanks as always for listening to us,

Mur

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