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Gaming Beast
Registered: 10/06/2013
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Re: Anyone else feeling nauseous playing the Slim Jim game

Oct 20, 2013
Tranny loves the meat shirt free from it but yeah the gameplay is a bit of an eye strain.
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Fender Bender
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Re: Anyone else feeling nauseous playing the Slim Jim game

Oct 20, 2013
I just tried stage two. Thankfully, I won the ambulance on the second attempt so no time for nausea, vertigo or headache. Smiley Happy
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Treasure Hunter
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Re: Anyone else feeling nauseous playing the Slim Jim game

Oct 20, 2013
Nice Ms. I can't too dizzy. Smiley Sad
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Uncharted Territory
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Re: Anyone else feeling nauseous playing the Slim Jim game

[ Edited ]
Oct 21, 2013

When i look at a speeded up credit at the end of the movie or tv show my eye can't handle it this issue make me feel like i dunno hard to explain >.<

addtext_com_MTEwMTQzMTk0MzI5.jpg

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Treasure Hunter
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Re: Anyone else feeling nauseous playing the Slim Jim game

Oct 21, 2013

I've got the same problem with this. After two rounds my head is spinning.

 

If I had to guess, it has to do with the jerky way that the images scroll. Watch closely and you'll see that everything stutters across the screen, instead of moving smoothly.

 

I've never had any sort of motion issues from a game before. Severe eyestrain from 10 straight hours of GTA V, yes, but motion issues, no.

 

I also played the Guitar Ghoul level from Scooby Doo Unmasked for nine hours a day for two days straight when I worked at THQ as a tester. No motion issues, but my eyes were ready to pop out of my head.

 

I'm not even bothering with this game anymore. It never should have left QA.

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Treasure Hunter
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Re: Anyone else feeling nauseous playing the Slim Jim game

Oct 21, 2013

HearItWow wrote:

I've got the same problem with this. After two rounds my head is spinning.

 

If I had to guess, it has to do with the jerky way that the images scroll. Watch closely and you'll see that everything stutters across the screen, instead of moving smoothly.

 

I've never had any sort of motion issues from a game before. Severe eyestrain from 10 straight hours of GTA V, yes, but motion issues, no.

 

I also played the Guitar Ghoul level from Scooby Doo Unmasked for nine hours a day for two days straight when I worked at THQ as a tester. No motion issues, but my eyes were ready to pop out of my head.

 

I'm not even bothering with this game anymore. It never should have left QA.


this game isn't fun anymore.

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Uncharted Territory
Registered: 04/28/2013
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Re: Anyone else feeling nauseous playing the Slim Jim game

Oct 21, 2013

rramsdell wrote:

HearItWow wrote:

I've got the same problem with this. After two rounds my head is spinning.

 

If I had to guess, it has to do with the jerky way that the images scroll. Watch closely and you'll see that everything stutters across the screen, instead of moving smoothly.

 

I've never had any sort of motion issues from a game before. Severe eyestrain from 10 straight hours of GTA V, yes, but motion issues, no.

 

I also played the Guitar Ghoul level from Scooby Doo Unmasked for nine hours a day for two days straight when I worked at THQ as a tester. No motion issues, but my eyes were ready to pop out of my head.

 

I'm not even bothering with this game anymore. It never should have left QA.


this game isn't fun anymore.


Indeed remember to always read the instruction manual for any warning issue

addtext_com_MTEwMTQzMTk0MzI5.jpg

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Treasure Hunter
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Re: Anyone else feeling nauseous playing the Slim Jim game

Oct 21, 2013

Un0-0n3unique wrote:

rramsdell wrote:

HearItWow wrote:

I've got the same problem with this. After two rounds my head is spinning.

 

If I had to guess, it has to do with the jerky way that the images scroll. Watch closely and you'll see that everything stutters across the screen, instead of moving smoothly.

 

I've never had any sort of motion issues from a game before. Severe eyestrain from 10 straight hours of GTA V, yes, but motion issues, no.

 

I also played the Guitar Ghoul level from Scooby Doo Unmasked for nine hours a day for two days straight when I worked at THQ as a tester. No motion issues, but my eyes were ready to pop out of my head.

 

I'm not even bothering with this game anymore. It never should have left QA.


this game isn't fun anymore.


Indeed remember to always read the instruction manual for any warning issue


thanks!  I was wondering, what the message meant, when Sony displays warning sign at the beginning Lol   Smiley Surprised

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Fender Bender
Registered: 03/31/2010
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Re: Anyone else feeling nauseous playing the Slim Jim game

Oct 21, 2013

HearItWow wrote:

I've got the same problem with this. After two rounds my head is spinning.

 

I also played the Guitar Ghoul level from Scooby Doo Unmasked for nine hours a day for two days straight when I worked at THQ as a tester. No motion issues, but my eyes were ready to pop out of my head.



It's a good thing you tested Scooby Doo for ther stoner market! ^_^

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Treasure Hunter
Registered: 10/01/2009
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Re: Anyone else feeling nauseous playing the Slim Jim game

Oct 21, 2013

julie_love wrote:

HearItWow wrote:

I've got the same problem with this. After two rounds my head is spinning.

 

I also played the Guitar Ghoul level from Scooby Doo Unmasked for nine hours a day for two days straight when I worked at THQ as a tester. No motion issues, but my eyes were ready to pop out of my head.



It's a good thing you tested Scooby Doo for ther stoner market! ^_^


That level is 100% not recommended while under the influence of anything. Smiley Happy

 

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