Four months have passed since Watch Dogs' initial launch date and still the game isn't on shop shelves. But Ubisoft's tech-savvy open world is now, finally, coming. Just two more months remain until its marathon five-year development draws to a close.
Game delays are hardly rare - far from it - but Watch Dogs' last-minute postponement still raised eyebrows. The decision was made just four weeks before the game's original 19th November launch, and its profile as a major next-gen console launch title meant many had already pre-ordered the game in a bundle with a new console to play it on.
Speaking to Eurogamer at a preview event in Montreal, creative director Jonathan Morin says that Watch Dogs would have been been "pretty good" and "fun to play" in its November build - but that it was missing "important details".
"When you're promising a player that they can hack everything and express themselves, they expect the result to be there," he explains. "A complicated game that is broken is no more acceptable than an easier one that works."