Extracted from source: "It seems like every day in games I see people working on solving problems that simply have no Big Book of Solutions. These problems are in human-computer interaction, in economies that have both virtual- and real-world boundaries, in skills acquisition and training, in network engineering, in entertainment content and event production, in manufacturing and distribution, in international brand-building, and so on -- and that isn't even talking about the actual development of the game itself!"
interesting read.. i like this part though..
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