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Uncharted Territory
Registered: 08/17/2012
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Re: Thief (4) Info, Trailers

Jun 7, 2013

New  trailer :smileyhappy:

 

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Treasure Hunter
Registered: 06/02/2008
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Re: Thief (4) Info, Trailers

Jun 14, 2013

added video

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Treasure Hunter
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Re: Thief (4) Info, Trailers

Aug 16, 2013

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Treasure Hunter
Registered: 07/04/2011
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Re: Thief (4) Info, Trailers

Aug 17, 2013

I enjoyed the new trailer, thanks for posting Rojito.

There wasn't much interest in this game before for me, but now I might consider checking it out. 

 

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Treasure Hunter
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Re: Thief (4) Info, Trailers

Sep 26, 2013

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Treasure Hunter
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Re: Thief (4) Info, Trailers

Sep 30, 2013

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Treasure Hunter
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Re: Thief (4) Info, Trailers

Oct 9, 2013

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Treasure Hunter
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Re: Thief (4) Info, Trailers

Oct 17, 2013

Thief's XP System Scrapped After Fan Feedback

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Treasure Hunter
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Re: Thief (4) Info, Trailers

Nov 3, 2013

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Treasure Hunter
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Re: Thief (4) Info, Trailers

Nov 15, 2013

Eidos Montreal has confirmed its reboot of  Thief will no longer contain any quick time events (QTEs).

 

A Q&A with the development team on the studio's blog reveals that the decision was made to remove QTEs from the game following the negative reaction they received in this year's E3 demo.

 

"We're not implementing them," it reads. "To begin with, there were very few instances of QTEs in the game; in fact there was only one in that whole hour-long E3 demo.

 

"However, given the strong reactions it evoked in the press and the community, it was an easy decision to do away with them entirely. So we're not doing it. No quick time."

 

"Hardcore mode... allows players to customize the game in a number of ways," it continues. "One of my favorites is the Ironman: if you die, game over. Hey, what is life without a little risk? We even added a "If the enemy detects you, you die" mode. Now combine that with the Ironman... You get the point!

 

"There is also the possibility to disable Focus and related abilities, as promised. This is in addition to the option to disable specific elements of the UI, like the reaction icon.

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