(this is a copy a paste job. I though it be good to bring a new topic to the table.)
The PlayStation Vita may not be the on-the-go PS3 that it was first thought to be and, although it has beefy specs in its own right, it still can’t match the power of a home console. But the PlayStation Vita is capable of connecting with the PS3 in unique ways that, in a sense, do give you a PlayStation 3 in the palm of your hands, wherever you go.
Remote play was a nifty feature added to Sony’s first portable, the PSP. Unfortunately, the feature only worked with a handful of PSN games and, even then, it didn’t work very well. The PlayStation Vita, on the other hand, is far more capable than the PSP, and has been shown to work with Killzone 3 – one of the PlayStation 3’s most technically impressive games. Killzone 3 is the only PS3 title confirmed to work with the Vita via remote play, but if it’s possible with such a resource taxing game, then you can be sure it will work with many, many others. There were rumors circulating that remote play would be possible with all PS3 games, but that was quickly shot down by a rep for Sony. That was a little far-fetched, anyway.
But remote play isn’t the only way that the Vita will connect with the PS3. WipEout 2048 players on the PlayStation Vita can compete against WipEout HD players on the PS3 online. It works extremely well, too.
Another instance of PS3 connectivity is with the game Ruin (something similar will be done with Kojima Productions titles thanks to “transfarring”) where the PS3 version can be saved and the save data transferred to the Vita, letting you pick up and play where you left off. That way, you never have to be without your favorite game.
The PSP was home to some of the greatest RPGs of the past decade, and that trend will likely continue on the Vita. RPGs could put this save transfer feature to best use. Imagine taking on epic boss fights while at home, but getting the grinding out of the way while on the subway.
The PlayStation Vita is already being pegged as the “ultimate” PS3 controller by Ultimate Marvel Vs. Capcom 3. Because it has dual analog sticks and all of the PS3’s face buttons, it can not only duplicate the controller experience, but add to it as well with extra touch control features. In UMvC3 for the Vita, you can use the handheld’s touch interface to more easily perform super moves and other attacks. This is normally not possible on the PlayStation 3, but when using the Vita as the PlayStation 3 controller it is.
It’s also interesting to note that even at the PlayStation Vita’s launch it has the superior version of UMvC3 over the PlayStation 3.
All of these connectivity options between the PlayStation Vita and the PS3 will be available at launch, or shortly after. Seeing all that is possible this early on in the PlayStation Vita’s life (which hasn’t even officially started yet), proves that the future of interactions between Sony’s two flagship systems is extremely promising. If Sony can properly exploit and market these features, the PlayStation Vita is instantly attractive to anyone owning a PlayStation 3. In a way, the PlayStation 3 could be PlayStation Vita’s killer app.
Well I wouldn't call this a killer "app" because I don't think that is Sony's intention (their main reason to make the Vita) to make a handheld to work seamlessly with the ps3. Vita is more than a killer "app".
@eaglefan129 well again I copy posted something Interesting to talk about. nothing good nothing bad. since news is slow right now I thought maybe a little light read would be good. so I copy pasted this here because it was a good read.
@eaglefan129 I think its more of how you look at it. ps3 owners that normally would not buy it but because of the ps3 ability they may. there is also the look at it as a ps3 player. ps vita to them can look like a ps3 accessory. again that is speculation but it does make sense.
(I was not sure if you were or not. had to be clear. I do not want to take credit for something someone else did.)
Its too bad marvel vs capcom 3 is utterly crap of a game. Mastered and never lost a single match. Found out a pair that ruins the game completely for anyone. Hulk x anyone x anyone, Hulks Heavy+Down+Heavy ---> While in air Heavy+Light+Medium than trade off etc. Same old same old, than bam 2 characters dead with max bounus gage and X factor still avail. Sigh, even against 20 people nobody could back it up. Some were never even able to touch me. Probably one of the worst disapointments of MvC history.
@ILickPandas what does that have to do with this topic? well Im not into fighting games so any of the Marvel vs Capcom games I have not played
Just saying its not worth buying/playing UMvC3 on any system.
"The PlayStation Vita is already being pegged as the “ultimate” PS3 controller by Ultimate Marvel Vs. Capcom 3. Because it has dual analog sticks and all of the PS3’s face buttons, it can not only duplicate the controller experience, but add to it as well with extra touch control features. In UMvC3 for the Vita, you can use the handheld’s touch interface to more easily perform super moves and other attacks. This is normally not possible on the PlayStation 3, but when using the Vita as the PlayStation 3 controller it is."
@ILickPandas it is just a example of what is or what can come. that is the point of the article. how would you feel if a game like resistance 4 did the same thing or how about uncharted 4 or how about lara croft tomb raider or a rpg.
Different story just using the factor of UMvC3 as a statement of remote play is stupid. To think that it even reached out to the customers that bought a used mvc2 for 130 dollars used. Its a embarrassment to even try to comply with the system. They should have used something else.