That said there is no guarantee that Nintendo actually paid them anything. The developer could have looked at the Wii and said hey even if Nintendo sells a third as many units for the first year it will be selling well.
I would bet that exclusivity on any platform will get some free publicity one way or another be it a big title or small. That just makes sense.
In a year we've only seen a grand total of...what? 6 games? Of which only three stand out: Gravity Rush, Uncharted: GA and LBP. The rest were OK~.
So, again: not paying to secure exclusives is a failure in Sony's part~.
these things take time dude, 3DS is an appalling system and they are all Dodgy and poorly ported games. the vita is less than 14 months old and Sony are scrupulous with each game release, if Sony dont Iike it its not released, and if Sony want Sony gets. I seriously dont think discussing a boycott is justified.
Not paying to secure exclusives is a failure on Sony's part, that's the reason the PSV is doing so terrible. It's their fault for not giving third party companies the incentive to work with their hardware. Some companies can afford that luxury of having devs come to them, but those are the ones who sell millions of units and who, more than likely, paid for exclusives at the beginning so that they could sell said millions of units~.
Uh... You're acting as if this is a brand new title, which it isn't. Here's the real picture:
You're saying a company as large as Capcom can't afford to PORT their title to Vita but they can afford to PORT it to PS3, 360, & WiiU?
According to the description of the engine they use to produce games it can't be that costly to PORT.
"Originally meant to be an outside engine, but none matched their specific requirements in performance and flexibility. Games using the MT Framework are originally developed on the PC and then ported to the other two platforms. Keiji Inafune mentioned in an interview with 1UP that the lead programmer for MT Framework designed the engine specifically for Dead Rising, Lost Planet, and Mega Man Legends 3, which Inafune has been hoping to make for several years. MT Framework 2.0, which was first introduced with Lost Planet 2, provides better visuals over its predecessor."
MT Framework applies to more than just two consoles now, adding 3DS, Wii, & PS Vita to supported systems. WiiU seems next up to use the engine. The fact is Capcom already created this game for 3DS. The base is already there meaning those costs have already passed. They even managed to regain some of those costs already with their 3DS "exclusivity", the same paid exclusivity that you're refering to that didn't even net a million sales for 3DS. Same tactic you're talking about, isn't it?
Capcom could easily port Resident Evil Revelations over to PS Vita at the same time they're porting it to PS3, 360, & WiiU to pad the sales of the title even further at a relatively low cost. However Capcom would rather give half assed excuses that don't even have legs to stand on as to why they aren't releasing on PS Vita.
"3DS and PS-vita infrastructure let alone developing games for them are extremely different beasts. Even just the screens as you mention are completely different resolutions/functions. Take a look at the top comment for my full Vita response." - TV screens don't have the same resolutions or functions either. Funny thing. Must be harder and more costly to go from 480 to 544 compared to going from 480 to 720 assuming any of the versions are actually running at 720. Must be harder and more costly to take that stereo sound from 3DS and add it to PS Vita instead of taking that stereo sound and upgrading it to even 5.1. It must be harder and more costly to take those single touch functions from 3DS and add them to a multi touch device that's capable of those same single touch functions compared to removing those touch functions so remapping can happen for at least two out of the three consoles. It must be harder for them to tell their PCs to port to PS Vita compared to them telling their PCs to port to PS3, 360, & WiiU.
"Hey Stargazr, when we were developing Revelations for new platforms we really wanted to hone in on the experience you get with a large format screen, surround sound, etc. This type of setup really helps players get sucked into the horror vibe and enjoy the game to its fullest extent." - Yet when they designed it in the first place that experience wasn't on a large format screen with surround sound. I suppose too that's why they're removing 3D. Wouldn't want 360 & PS3 owners who can actually use 3D to enjoy the game to the actual fullest extent unlike WiiU owners who can't use 3D. So we should pull features now that work on two consoles but not one.