First of all there is nothing wrong with multiplayer itself, as some have stated it creates longevity of game play..
But there is a down fall to having multiplayer on games.
And that is since it is on the disc they shorten the single player story mode..
Which to me is ridiculous because games used to be 15-30 hours in story mode...
Its crazy how they added multiplayer and the story mode went to 4-9 hours...
More if you do side quests, but side quests aren't the game they are something the dev threw in because they were lazy...
Disc have gotten bigger so that's not the reason for short campaigns. The fact that companies are making a killing off of DLC is why multiplayer is major part to most games now. A game cost 60 bucks so if all they did was sell the game as is with only a campaign that's all they make. With DLC and everything else they try to sell you to go along with it they can easily get another 60+ out of the average person. Everything's about money. Multiplayer is cheaper to make than adding more to a story line which is why most campaigns are short and have limited environments.
Winscar_Shinobi knows what's up.
I never saw Gears as a big deal. It seemed to be about on Uncharted's level. But then again, I wouldn't know too much about that. Last I heard, the newest Gears of War was a disappointment. Titanfall isn't an exclusive. Halo is dying, which I'll get into later. There are quite a few people defecting from XBOX to PlayStation this time around, one reason being a better/varied game selection. With the steam picked up by the PS4, Sony does have a decent opportunity to get that "big" MP game out.
As others have stated, the PlayStation audience is more varied and global than the XBOX audience. In addition, PlayStation has more variety in its "good" exclusives, causing the population to be spread out. XBOX has a smaller amount, leading to the few "good" exclusives having a higher player count.
Trioptical put it well: "That's what I see as the prime difference: 360's audience of core gamers in a lot more homogenized than the PS3's. The PS3 audience doesn't seem to all gravitate to one type of game, much less one game. So instead of jumbo shooter audiences like on Halo, you get smaller groups that like Uncharted MP or Warhawk or MAG, or The Last of Us MP, or CoD, or Battlefield."
Of course, proper marketing and sticking with a good core formula are two other major factors. Trying to change that successful core formula in an attempt to "be more accessible" and capture a wider audience usually leads to failure. The only series I can think of that saw success in trying to capture the CoD crowd was Battlefield, and EA's dirty marketing had a lot to do with that.
Resistance: Fall of Man was great, Resistance could have been on Halo's level. Unfortunately, Insomniac/Sony decided to change the core formula.
SOCOM was doing great, until they tried to change the formula with SOCOM 4.
MAG was a great game and could have been bigger, but it wasn't marketed well, and Sony/Zipper neglected it because of SOCOM 4. I recall reading that it was more of a "test" than an actual game in the eyes of Sony/Zipper.
Trying to change the formula will only **bleep** off the core fans. Retaining that "wider audience" is unlikely; if a person craves CoD/BF, they'll play CoD/BF.
Halo did really well for quite some time. Then it tried to be more like CoD, and now Halo is dying.
Bring MAG to PS4!
The fact that people think titanfall isn't going to do well because its 6vs6 and its at 720p and all this crap are extremely ignorant. If the game is advertised right and looks like fun, PEOPLE ARE GOING TO BUY IT. Its a refreshing take on the fps genre and people are going to buy it. You people only hate on the game because its an xbox exclusive had they announced a ps3/ps4 version to you'd be lining up on launch day
Assuming Titanfall will fail solely because it only has 6v6 and runs at 720p is kinda silly, I agree. I also agree that with proper marketing, it will garner a decent amount of sales. And while I wouldn't doubt that some people are against Titanfall just because of console war allegiances, there's plenty of reason to not see it as this big deal people are making it out to be.
I don't see how it's "refreshing take on the FPS genre". From the footage I've seen, it doesn't look very special. Don't get me wrong, I'm sure it'll sell decently, but it just looks like another vapid shooter. I don't see it being this "Call of Duty killer" or the new FPS king that it's being made out to be.
Bring MAG to PS4!
Warhawk was a fine game. It was great! I considered it a big MP game. MS only has a few exclusive that they control, and they are almost all shooters. There's a reason why the 360 was known as the "shooter's console". I know, I've had a 360 since 2006. Sony's greatest strength is in selling many exclusives in different genres. It doesn't need to overly rely on a Halo and Gears type of game.
If they can make a bigger, better Warhawk though, I will buy and play that game until the disk breaks. Halo is on the decline. To me and many others, 343i is taking Halo in a direction that I do not want it to go, and the disatisfaction is shown in the sharp drop in MP numbers. Campaig-wise, Halo 4 excelled, but the staying power (multiplayer) was screwed because they wanted to chase the CoD crowd. Halo has run its course, IMO, and Destiny will be a good replacement for it if all goes well. Gears Judgment was a disappointment to a lot of people last I checked.
Thanks Saviorsixtysix for the sig
Sony does not need a big MP game as the PS3 outsold the 360 and PS4 i the fastest selling system of all time and the best selling system already this generation. Halo has never sold over 10 million and Gears does not sell any better than Uncharted. MP is nothing special either way.