I mean technically, Sony could release a digital game on the Vita, larger than 4GB to bypass this limitation, but why would they cap the game cards so low with technology so advanced in this field?
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Sony has always pulled this bullsh!t. Look at the first few years of the PS3. Why did most of the games seem like a very minor step up from the PS2 and mostly suck...because sony limited the developers to how much prosessing power they could use.
The reasoning is to make a real contrast between launch games for the system and late games in the system.