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Cannon Fodder
Rocketpop08
Posts: 3
Registered: ‎04-22-2012

Problem: Streamlining the interface for massive amounts of DLC.

Have you ever come across one of those games that have absurd amounts of completely free DLC that is not part of any patch? Such as, say, Mugen Souls, with about *thirty* free DLC items? Further, that all of these downloads are so small that they cannot be added to a cart and downloaded in a volume, and must be done one-by-one?

 

That's what I'm talking about. Games that have ludicrous amounts of free DLC that take a great deal of time to first select, download, go back, and then repeat at least two dozen times. It's tedious, to say the least, and I'm hoping Sony does something about this issue.

 

It's true that NISA in particular loves to do this whenever a new Disgaea or Hyperdimension Neptunia game comes out with mind-blowing amounts of individual items that are never packaged, but it's definitely not just NISA who is guilty of this. Before it became nothing but a 3D remake, you could see Ridge Racer 7 for another example--dozens upon dozens of individual challenges, decals, and musical tracks.

 

Alternately, look at any game that gives you access to all its DLC, but does not automatically download it. Take a look at Motorstorm Apocalypse. Its Ultimate Edition gave you access to all its DLC, which is great, except you have to download it all manually--*twenty-six* items, one-by-one, and no way to select more than one at a time. There are plenty of other examples in which very small additions are made to the DLC library in 100-200 kb pieces, meaning each one has to be downloaded individually.

 

The PSN interface isn't exactly lightning-quick, either. Every time you download something, it inevitably hangs for a couple seconds afterward.

 

Am I alone in thinking there has to be a better way than this at some point in the future? Even being able to select multiple items would be a Godsend.

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