10-11-2012 10:42 PM
10-11-2012 11:02 PM
Things will be priced according to how much the market is willing to bear......
If people dont like the cost.... then they dont have to buy it..... the more people that dont buy, the more the companies will notice when their sales figures are what they expect and they will adjust accordingly.
10-12-2012 03:17 AM
I have no problems paying $70..... then again, I dont buy a lot of games anyhow
Iv'e never had an issue with the $59.99 price tag on new PS3 games, if the games for the "PS4" were to raise to $69.99 I'd still have no problem, but I'd expect something more for my extra $10.00.
10-12-2012 05:42 AM
PLAYSTATION 4 game will be price $70?
It remains a hot topic everywhere: the next generation of consoles.
And while hardware price is always a major issue, we also can't forget about the all-important cost of software.
Many think $60 is too much for games this generation (which I don't agree with at all), but the overall cost of development is ever on the rise.
Historically, games on the PlayStation side have gone up $10 with each new generation. During the PS1 era, new games were $40; for the PS2, they were $50, and now for the PS3, they're $60. So is it safe to assume that PS4 games will be $70? Is that properly taking into account inflation and the rising cost of game creation, from the drawing board to the production line? And how much are gamers ultimately willing to spend on a routine basis?
The other question involves shifting formats; from physical to digital. A lot of people think digital copies of games should be cheaper than their physical counterparts, as it costs the publisher less (theoretically). However, we haven't really seen that yet; might we see it in the new generation? Maybe that will accelerate the death of game discs. If a new title launches simultaneously on store shelves and on the PSN, for instance, what if the digital copy is $10 cheaper? Then what? Will that drastically increase sales of one version over the other?
I'm a little tired of all the complainers, who clearly weren't around when SNES cartridges cost $50-$70 nearly 20 years ago. We should all be thanking our lucky stars that games today don't cost $100 apiece; by all rights, maybe they should. But things need to remain accessible and affordable; after all, the industry has experienced several down years, here. So maybe a big price hike in the software department next generation isn't a good idea. Maybe it should just stay at $60...if that's even feasible.
That is not correct, PS1 games did cost $50, the only bump in price was with the PS3/X360 era where games cost $60. Therefore you can't assume anything when it comes to next-gen games.
We are not going to see a big difference between digital and physical games of the same title. The costs to make the game are constant, the only real diffence is the cost of packaging and distributing the physical copy, which isn't that much to begin with. Since digital titles don't have to deal with that, it will be more profitable for the publisher. If you look at digital copies of movies you can buy from Sony/Microsoft/Apple, you will also see that their isn't any cost savings doing that either.
10-12-2012 11:50 AM
I do not think the market would be able to bare a 70 hike with the economy as it is. Just look at it now. Most people tend to rent or buy second hand. Why do you think online passes were make (either that or just to milk us some more) most people simply cannot buy every game they want any more and I am no exception.
Although prices for making games is going up, no one will buy games if they will be simply to expensive and that is the bottom line. Higher price = fewer sales. Sure they make more per copy, but with less sales it would simply be unjustifiable.
10-12-2012 12:13 PM