So, I read this article on the us.playstation blog where they are talking to Scott Rohde, Senior VP Sony World Wide Studios. In it, he says the following:
"Everyone is focused so much on the DualShock 4′s light bar being used simply as a built-in Move controller working in tandem with the new camera peripheral for PS4. Scott Rohde, Senior VP Sony World Wide Studios, jumped onto the PlayStation Blog this past week and talked about a new way that games might use the light bar and a dark room to influence the player’s mood while gaming.
Playing games in the dark versus a well lit room depends heavily on the game being played. With Move and Kinect gaming, well lit areas are ideal for the cameras. What playing in the dark does for other games is allow it to immerse the player into the game by blacking out the real world around the tv. Who would have thought that the light bar on the new DualShock 4 could be used to color that dark space in front of the player to influence things like their mood while gaming. Rohde paints this picture pretty well:
A lot of gamers, myself included, like to play in some dimly lit rooms. And when you’re playing a game and the whole area around you changes color slightly based on what that light bar is doing, it’s not something you’re staring at and your expecting, but it changes your mood and it changes the way you feel when, whatever it is, when you fire a button, when you step into an area where you are in a cold blue area – think about Journey. You’re in a cold blue area, and then you move into more of an orangey earth tone – a warm area. And that controller is coming with you.
When the whole room around you is sort of suddenly changing from the blues and greens into the oranges and yellows, you might not really even know what’s happening, but your whole sense of immersion is definitely greater. It’s a really good thing. I get really excited about that color bar.
I help but imagine a character like Nathan Drake traversing an underwater level while the controller is illuminating the space in front of me with a fluctuating blue ambient light effect. Then coming out of the water and engaging in all sorts of explosions and gun play while the light bar flashes and pops all sorts of reds and oranges, effectively surrounding me in the warm light of the in-game explosions.
In addition to this light show experience, the new speaker in the DualShock 4 will bring near field audio to the player (a la Wii Remote). Those gunshots from Drake’s own pistol popping off, the shells hitting the floor around the feet of your Killzone character, or the zombie bite from behind will all be something new to PlayStation gamers and developers will quite literally have their hands full."
That's seriously got to be one of the silliest attempts to market a non-feature that I've ever heard of.
So, I made this to commemorate the moment.
I just hope its not too bright or spastic because that would end up being more of an annoyance. Nevertheless I can see what they're going for and I am eagerly waiting to see how it will be implemented
I'd opt for a per-game on/off switch.
yeah, that would make the most sense.
I agree that it's something silly for anyone to try and market. It can only come off as "reaching". I personally feel that it would be more benficial to not speak a word of the feature, and simply have people notice as they play. Just an added little something that makes people say, "Hey... That's cool!"