
10-26-2012 06:27 PM
Hello guys im new here and im wondering if you will create a new version of the console with more graphic soport because in UMVC3 there is one stage that nobody moves on it,and the stage with the fireworks there is so much animation compared to vita version.Other things than that,vibration mode,a little bit more fat and with L2,R3 and the same for the other R buttons.Consider it please it will be awesome.
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10-26-2012 06:40 PM
10-26-2012 06:41 PM
After seeing NFS:MW and AC3:L in action on the Vita i really dont think it needs a graphical boost for those features you mentioned, i think that was probably a choice the dev's made for whatever reason i dont know. As far as making it fatter for a L2/R2, no offense but im strongly against that idea. I dont want the Vita fatter, and a more resourceful thing to do would be to utilize the rear touchpad as the R2/L2, though this is only my thoughts. ![]()
10-27-2012 04:17 AM
10-27-2012 06:09 AM
Had to be a Dev choice. I know for a fact that the Vita could easily handle the PS3 Version of UMVC3.
Street Fighter X Tekken is perfect example, Dimps/Capcom had no problem getting it to match the PS3 version graphically. Same teams don't work on UMVC3. For UMVC3 it is Eighting/Capcom. So blame Eighting for not getting it the same, not your Vita.
For games like those it is possible just depends on how much work a Dev puts into the Vita version. Like someone said if the Vita can handle open world games like AC3: Liberations with excellent physics to match with the graphics also, I really see no reason why UMVC3 couldn't have been the same, the developes must not have put enough work into it.
10-27-2012 06:55 AM
So are you say that it was Capcom fault?,i guess i will believe you since they screw up thousands of games,i hope in the future they work better that that,and as for new games,the should stop launching stupid kids games don't you think?,what i mean is they should work on Castlevania,Kof,resident evil,and many other games like splatterhouse vita version,dont get me wrong,i love that game of course it's my opinion.
10-27-2012 07:03 AM
Cristalbelial wrote:So are you say that it was Capcom fault?,i guess i will believe you since they screw up thousands of games,i hope in the future they work better that that,and as for new games,the should stop launching stupid kids games don't you think?,what i mean is they should work on Castlevania,Kof,resident evil,and many other games like splatterhouse vita version,dont get me wrong,i love that game of course it's my opinion.
No I said each one worked with different teams, maybe Capcom is farily to blame for UMVC3 but it was mainly the teams they worked with that made the games so different.
Sure capcom helped in the development of both but you see the key differences between the two because of the other developers they worked with.
Like I said said, for UMVC3 they worked with Eighting Dev's. SF x Tekken they worked with Dimps. So it really cames down to who wanted their Vita version to match more because it easily could have for UMVC3, I guess it was Dimps though with SF X Tekken.
It also could have just been a issue with money, as I don't think they were planning on selling UMVC3 as much as SF X Tekken, so that might've been why more work was put into the Vita version of SF X Tekken.
10-27-2012 09:16 AM - edited 10-27-2012 09:19 AM
10-27-2012 09:43 AM
Rhio2k wrote:
And FORGET vibration...you know how fast that crap will kill your battery?! Ad all the clumsy idiots who would end up dropping their vitas then trying to sue because it "Vibrated out of my grip"
A pager motor (like the ones in smartphones) don't really produce much vibration enough to throw it out of your hands.
The biggest barrier in my understanding is battery life and the patent held by Immersion.


