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Fender Bender
Registered: 03/22/2003
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Re: Lighting is the key

Jul 25, 2005

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,Jetbountyhunter wrote:
Just look at the unreal engine from Playstation Tokyo confrence. You can see the difference between the lighting, but of course you could make the best lighted game, but polygons still is a major factor.
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The lighting in a game is the complement of the polygons.
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Uncharted Territory
Registered: 04/24/2005
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Re: Lighting is the key

Jul 25, 2005
pfff xbox 2 has atari gfx.

Signature removed due to solicitation.
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Uncharted Territory
Registered: 01/05/2004
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Re: Lighting is the key

Jul 25, 2005
There was a video demonstrating this.
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,They used the same lighting as this gen and then switched to next gen, it makes it look like a different image.
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Treasure Hunter
Registered: 04/18/2004
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Re: Lighting is the key

Jul 25, 2005


Bronx19 wrote:
There was a video demonstrating this.

They used the same lighting as this gen and then switched to next gen, it makes it look like a different image.


They did that with the UE3 Sony Demo at the PS3 meeting a few days ago
However, this is actually part of my sig.
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Fender Bender
Registered: 03/22/2003
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Re: Lighting is the key

Jul 25, 2005

,
,
,Bronx19 wrote:
There was a video demonstrating this.

They used the same lighting as this gen and then switched to next gen, it makes it look like a different image.
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That demonstrates that the number of polygons in a game do matter.,
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Uncharted Territory
Registered: 01/05/2004
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Re: Lighting is the key

Jul 25, 2005
Polygons will play less and less of a role in comparison to other techniques as technology progresses.
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