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Treasure Hunter
Registered: 11/14/2004
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Re: Metal Gear Solid V: The Phantom Pain Information Thread

Sep 6, 2013

http://www.konami.jp/kojima_pro/japanese/img/info/q01_6x9.jpg

 

Kojima being as subtle as ever.

 photo NorphSig.png

"Postman Pat has a black and white cat, what does Big Boss have? NOTHING! THATS WHAT! HE DOESN'T EVEN HAVE TWO FUNCTIONAL EYES LIKE PAT. OR A VAN!" - F0X
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Treasure Hunter
Registered: 08/31/2005
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Re: Metal Gear Solid V: The Phantom Pain Information Thread

[ Edited ]
Sep 6, 2013

I_Dsev wrote:

Lol jokes on you, it's me. Kojima rang me up about it the other day.

 

Still it does make me wonder why the hell Kojima really wants to make it MORE erotic, as in, it wasn't too erotic before. The man had a goddamn peep show. Did his wife stop him from watch porn or something?


The older he gets, the more perverted he becomes. I know he is supposed to have a wife, but has anyone actually seen her? CLEARLY JUST SOME AI.

 

Also, here is what Quiet's character model looks like:

 

NICE BOOTS.

 

The forum really doesn't like the shape of this image. Right click, view image.

 

NORF! :smileymad:

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Treasure Hunter
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Re: Metal Gear Solid V: The Phantom Pain Information Thread

Sep 6, 2013
Nanomachines?! Did you say...neeeeeeeerrrrrrrrrdddddddddddddddddd?

F0000000000000XXXXX!!!!!!!!
 photo NorphSig.png

"Postman Pat has a black and white cat, what does Big Boss have? NOTHING! THATS WHAT! HE DOESN'T EVEN HAVE TWO FUNCTIONAL EYES LIKE PAT. OR A VAN!" - F0X
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Treasure Hunter
Registered: 08/31/2005
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Re: Metal Gear Solid V: The Phantom Pain Information Thread

Sep 6, 2013

I_Dsev wrote:
Nanomachines?! Did you say...neeeeeeeerrrrrrrrrdddddddddddddddddd?

F0000000000000XXXXX!!!!!!!!

U WOT, M8.

 

Also, lol at this Halo 4 designer guy getting all up in Kojima's grill over Quiet's design.

 

lol

 

Just for reference, this was Cortana in Halo 4.

 

BLUEBOOBS

 

:smileymad:

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Treasure Hunter
Registered: 07/20/2008
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Re: Metal Gear Solid V: The Phantom Pain Information Thread

Sep 6, 2013

Halo 4 was the worst thing to happen to Halo and is single handedly worse than any other game in the series and no one on 343 is allowed to talk **bleep** about other people's objectively better **bleep**.

 

Fun fact, I'm banned for like 9,000,000 years on 343's forums for saying that. I'm not kidding. Go to the Waypoint forums and say Halo 4 sucks. They'll permaban you for a ridiculous amount of time. They're a bunch of man children who don't like to hear that their baby (who isn't even really theirs) is worse than Bungie's worst game.

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Treasure Hunter
Registered: 08/31/2005
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Re: Metal Gear Solid V: The Phantom Pain Information Thread

Sep 6, 2013

SergeantVincent wrote:

Halo 4 was the worst thing to happen to Halo and is single handedly worse than any other game in the series and no one on 343 is allowed to talk **bleep** about other people's objectively better **bleep**.

 

Fun fact, I'm banned for like 9,000,000 years on 343's forums for saying that. I'm not kidding. Go to the Waypoint forums and say Halo 4 sucks. They'll permaban you for a ridiculous amount of time. They're a bunch of man children who don't like to hear that their baby (who isn't even really theirs) is worse than Bungie's worst game.


What is so bad about it? I enjoyed it, honestly didn't play as much of the multiplayer as I did with the other games in the series, but that could just be because other games came around. :smileymad:

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Treasure Hunter
Registered: 07/20/2008
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Re: Metal Gear Solid V: The Phantom Pain Information Thread

[ Edited ]
Sep 7, 2013

VR_F0X wrote:

What is so bad about it? I enjoyed it, honestly didn't play as much of the multiplayer as I did with the other games in the series, but that could just be because other games came around. :smileymad:


The campaign was the only decent part about it. That's probably why you liked it. And even then, the campaign's story was dumb and had plotholes everywhere. Spartan Ops is, and I hate using this word, artificial difficulty: the game, and every single time you play, the objective is the same, despite 343 going "NOOOO! DIFRENT EVRY TIEM! UNIQUE STORY!". There's literally no story. Multiplayer is also ruined beyond belief. 

 

As far as MGS goes:

 

I honestly don't care about regenerating health. At all. I'm used to the old Ghost Recon games where there is no such thing as health. If you get shot once you're dead. And if you aren't dead, you'll wish you were, because nothing is worse than traversing the entire map with a limp. I don't care about that "mark and execute" either. It's not like it'll make a difference if more than one person sees you. Still hyped.

 

Also from that article Willy posted:

 

"If Snake manages to land a few blows and bring an enemy in close, he can hold a knife to his enemy's throat and interrogate him for information--with multiple lines of questioning, no less. You may not always get the information you want, nor do you have to let the enemy keep his life, but the system adds a new layer of depth to combat and mission strategy unlike anything seen in series before."

 

What, did this guy not play MGS3?

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Fender Bender
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Re: Metal Gear Solid V: The Phantom Pain Information Thread

[ Edited ]
Sep 7, 2013

As for the demo news... I'm into all they talked about, but I'm concerned by this two things:

 

1.- "Regenerating Health": Well, it hasn't been officialy said it IS regenerating health, but personally, I wouldn't like it. The only thing I didn't like about Uncharted 2 was that aspect. I'd prefer that you have to tell how your health is by the information the game says without a HUD, like hearing Snake's breathing, if he is moving slower, maybe heartbeat sounds. But I wouldn't like for MGS to have regenerating Health. And yeah, I know MGS3 had it.

 

2.- Slow-Motion Alert Canceling: I liked the idea, but I wan't to know exactly how long the time gap is. If you have more than 2 seconds to react, then that'd made it too easy. Also I'd like to know if you can turn it off or that if by going on harder difficulties the time gap will decrease till eventually having no time gap at all in Extreme.

 

Oh and Vincent, supposedly this interrogation is far more diverse than the one from MGS3. It seems that when you grab the guy on a full nelson, different prompts will appear on screen so you can ask what you want to the hostile dude.

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Monster Hunter
Registered: 06/14/2013
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Re: Metal Gear Solid V: The Phantom Pain Information Thread

[ Edited ]
Sep 7, 2013

It feels to me that the minority complaining about Quiet are the people that perhaps haven't invested a lot of time into MGS.

Every single game has that one (or more) "sexy lady" archetype character.

 

Also, you guys are good people. DSP bashing, complaining about bullet time, Joosten gif posting.. I'm in heaven.

 

edit: Alert Cancelling has been in since MGS2, it's just hard to do. I always thought it was a cool idea, but making it (Slow-Mo Alert Cancel) a bullet point for MGSV is a bad move, in my opinion.

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Treasure Hunter
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Re: Metal Gear Solid V: The Phantom Pain Information Thread

Sep 7, 2013

FissionSt wrote:

It feels to me that the minority complaining about Quiet are the people that perhaps haven't invested a lot of time into MGS.

Every single game has that one (or more) "sexy lady" archetype character.

 

Also, you guys are good people. DSP bashing, complaining about bullet time, Joosten gif posting.. I'm in heaven.

 

edit: Alert Cancelling has been in since MGS2, it's just hard to do. I always thought it was a cool idea, but making it (Slow-Mo Alert Cancel) a bullet point for MGSV is a bad move, in my opinion.


**bleep** right we are. We're just not good enough to have our own board anymore. 

 

HEY MAN, DEAD COMMYNITY AMIRITE?!

 

1377887280074.gif

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