Destiny's competitive multiplayer won't be available the second you boot the game up for the first time.
Bungie has revealed to Eurogamer that, unlike Halo, you'll need to unlock Player vs Player (PvP) gameplay, which should take you around a couple of hours. Once you've done this with one character, however, it'll be available to all of your other ones too.
Explaining why this decision was made, the developer's Tyson Green said, "We found early on that people here in the studio, when they jumped on the game – these were people who were already really familiar with the game mechanics – they would roll a new character, play through the first mission then go right into PvP, and they would just get really beaten up by the other players because they didn’t have a super ability yet and they’d only got an auto rifle from the first mission.
"And they said, ‘this is really awful, this is a terrible experience!’ And we said, ‘you’re right, we have to make sure that doesn’t really happen.’
"So when your first character unlocks PvP, you’re a little bit further into the game. You’ve probably done one or two of the campaign missions, probably unlocked a special weapon and your super ability. And then once that’s happened we unlock it for all the characters on your account. Once you know how the game works, if you want to take a Hunter into PvP at level three, yeah, we’re okay with that. You know what the game is at that point, so that’s your decision to make."
Green also detailed to IGN the future of Forge-style user-created content in Destiny, as well as how item trading will function at launch. The good news is that it seemsyour saves will carry over from PS3 and Xbox 360 to PS4 and Xbox One respectively.
Wanted to leave a heads up that GrandOperational has written up his impressions of Alpha and overall game info at the blog here:
Would love to hear what people have thought of the Alpha!
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