A dev kit VITA? I wantsss It
You should start small. Maybe make some mods for existing PC games, and create some simple games that way you can build a portfolio. You're not going to get a big time programming job right out of the gate. You'll have to work your way up.
Im not looking for a programming job. I've been working on a game now for some years and this is just a test really before I drop dough on building a desktop and the unreal engine 4. Im really just going to give it a go for the heck of it. Kind of a one man dev team is what Im goin for.
"Working for a game company" means you have a JOB with them. Whether it's freelance or a full time employee. And you're going to have to get your foot in the door before anyone in the industry takes you seriously. They aren't just going to be swell guys and take on an unknown property for the "betterment of the gaming community".
This is the long and short of it; posting on a message board is not the way to go about it. You have to make contacts within the industry, and the Playstation Indie development program is the way to do that. However be prepared for a lot of rejection.
You may have to sit on your project for a number of years before anyone will even look at it.
Contrary to popular "gamer" belief, you don't come up with ideas on the spot. George Lucas wrote the first script for Star Wars back in the early 70's. Todd MacFarlane created Spawn in 1979, thirteen years before the character appeared in comics. Before you say "that's different", not it's not. This is exactly the same thing. So even if you're persistent, there's no telling how long you'll be a "starving artist.
In essence what I mean is being the company by myself. And yes both Todd McFarlane and George lucas did tose things ad had waited until recognized, yet my goal is simply to make a game. As you said I will have to make contacts in the gaming industry, yet those contacts can wait until I am satistfied with my own work.
To be honest when I posted this I was looking just for something that would allow me to create and hone my skills as a designer, developer, programmer, and artist, without having the looming presence of deadlines and trying to live up to other games, or one up them. This would allow me to create and revise on an impromptu basis In order to better myself at something close to my passion in life. It also allows me a better freedom than anyone in the gaming industry has at present. We all know that some games are came up with like most Ideas through brainstorming or a person just having "the vision", but I feel that If I can create without having to worry about what seems like a bad Idea being shot down, only to lose out on an oppurtunity to create something great that people would enjoy.
I guess what Im trying to say Is I dont want to make a game for the gaming community, but rather try and create something that makes me feel fulfilled in life. If I go back to the McFarlane statement, it can be said that he was just doing something he felt passionate about and when someone saw his work and recognized it he gained delay gratification from something that he was already personally satistfied with.
And working with a game company does mean that you'll have a JOB with them, but for how long no one knows. A job with a game company would be nice but If you have little to no experience doing said job, you may as well have applied to be the custodian(who actually get paid very well) for that company, and you may not even be qualified to do that.
I know this sounds like a pipedream and all but lets be honest Just doing something for the hell of it once in a while is the only way to live life to its fullest!!! It's basically an opportunity to show myself what I got Fly or fail.
And a small suggestion for the indie program that you caould prolly relay is that they should let the indie devs know why they were rejeected so that they can improve and work their way into the industry. Personally I plan on running my own company to eventuall put a lot of companies i their grave but those are plans that all need to start somewhere( little friendly comp is never bad)
Thx for the advice tho, I will think more on what you said,