^Looking like Bioshock:London
Players will take control of the Empress’ legendary bodyguard, Corvo; which has a suite of supernatural powers and has been falsely imprisoned for her murder by the corrupt Lord Regent.
The game has several major elements that combine together and create unique gameplay: mobility, powers & gadgets, environment, and AI. As an example, players can “Stop time and knock a bunch of stuff off a table in one direction then book it in another, so the guards search for you in the wrong place.”
Dishonored is an assassination game that reacts based on how violent you are and uses a “chaos” sytem to track just how much collateral damage you’ve caused. As a result, the game world will also changed based upon your actions.
Dishonered is an all-new first-person action game under development and set to release in 2012.
Bethesda’s next game is a first-person stealth/action adventure, and we’ve got the first look at it in our upcoming August issue. There are dozens of reasons why you should care about this weird-looking game you've never heard of.
Arkane Studios and founder Raf Colantonio have made memorable games in the past (Arx Fatalis, Dark Messiah of Might & Magic) that ultimately suffered from a lack of publisher support. Bethesda Softworks believes in their vision and is giving them all the time, money, and development help (regular meetings with guys like The Elder Scrolls' Todd Howard don't make your game worse) they need. Harvey Smith, one of the main minds behind the first two Deus Ex games and a legendary veteran of game development, shares the vision and is on board as Dishonored's co-creative director along with Colantonio. Viktor Antonov designed Half-Life 2's iconic City 17 and is lending his talents to Dishonored's world. This is a perfect storm for creating a game that shatters the mold that first-person action games have built for themselves in the mainstream.
It's a game about assassination where you don't have to kill anyone. It's a game about infiltration where you can set up traps and slaughter the entire garrison of an aristocrat's mansion rather than sneak in. It's a game about brutal violence where you can slip in and out of a fortified barracks with nobody ever knowing you were there. It's a game about morality and player choice where the world you create is based on your actions, not navigating conversation trees.
Mod Edit: Added label. Want to learn more about labels? Click here! -Super_Nova2k13
I have to admit, the more I see of this game, the more my anticipation dies down. The gameplay just looks kind of boring. And I'm not at all a fan of the character models.
However, I'm not completely turned off quite yet.