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Mar 19 2012
By: TMAZT3R Uncharted Territory 1670 posts
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A few reasons why zipper failed at bringing unit 13

6 replies 8 views Edited Mar 19, 2012

1. No multiplayer

2. Error codes

3. Should have used the launch window as a benefit of bringing a great game so close to release.

4. Freezes, audio drop outs, system crashes.

If they would have achieved all of the following above, they could have made close to the same profit as uncharted: ga

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Lombax Warrior
Registered: 06/29/2010
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Re: A few reasons why zipper failed at bringing unit 13

Mar 19, 2012

I do not have tis game but I really want it.  Only problems is I hear things like that havent been fixed from the demo.  The demo was one of the first things I tried on my vita and the sound cut out and I quit and turned off my vita, next time I tried to turn on my vita it wouldnt go on. I had to learn about the hold down the power button for 20seconds to restart thing to turn it back on. 

I would love to buy this game but I will wait to hear if there is a patch, let me know if there is one.

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Treasure Hunter
Registered: 05/12/2010
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Re: A few reasons why zipper failed at bringing unit 13

Mar 19, 2012

For me, Unit 13 is just something to do until good games come out. Although, Unit 13 had the potential to be good, it really wasn't.

1) Co-Op is broken

2) Sharing HVT missions is broken

3) AI Is Bad

4) Cover System is flawed

5) Missions are ALL rehashed

Check out my PlayStation dedicated blog, PlayStation Persuasion! playstationpersuasion.tumblr.com

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Uncharted Territory
Registered: 02/17/2011
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Re: A few reasons why zipper failed at bringing unit 13

Mar 19, 2012

Yes I agree, it is somthing to pass the time until, littlebigplanet, mortal kombat, resistance, and gravity daze/rush come out. But they should have done better, and used the timing more wisely.

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Keyblade Wielder
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Re: A few reasons why zipper failed at bringing unit 13

Mar 20, 2012

i keep on hearing about all of these problems with unit 13 so far i havent had any at all maybe i just got lucky

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Fender Bender
Registered: 09/27/2009
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Re: A few reasons why zipper failed at bringing unit 13

Mar 20, 2012

I'm also not liking the controls. That's a bit personal though.

I was thinking on buying this game, but what you guys are saying (and a bit of research) has lead to to pass this game. It's a shame, because I kinda like the stealthy games.

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Uncharted Territory
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Re: A few reasons why zipper failed at bringing unit 13

Mar 20, 2012

It tries to have stealth in it, but the AI are so retarded or have supersonic hearing it will never be the same.

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