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Jul 06 2008
By: Thapunisher456 Gaming Beast 2488 posts
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Rise Raphael [G] V2 ADDED

5 replies 1 views Edited Jul 6, 2008

ok i might enter this one cnc please

(i think this is the best i've done on text ....EVER)

i took man of valors advice an put a levels sdjustment layer so which should i choose now

Message Edited by **naruto** on 07-06-2008 05:05 PM
Message Edited by **naruto** on 07-06-2008 05:05 PM


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Fender Bender
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Re: Rise Raphael [G]

Jul 6, 2008
Looks really LQ. Kinda mono too.
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Fender Bender
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Re: Rise Raphael [G]

Jul 6, 2008

**naruto** wrote:

ok i might enter this one cnc please

(i think this is the best i've done on text ....EVER)


I think its just the matter of color but neverthess, I really like this sig. Composition aroundthe render is good and lighting is ok, but everything really flows well. I think maybe you want to explore a bit more with shadows by using the Levels feature. Overall pretty nice but colors in some place dont work well.


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Gaming Beast
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Re: Rise Raphael [G]

Jul 6, 2008

Man of Valor wrote:

**naruto** wrote:

ok i might enter this one cnc please

(i think this is the best i've done on text ....EVER)


I think its just the matter of color but neverthess, I really like this sig. Composition aroundthe render is good and lighting is ok, but everything really flows well. I think maybe you want to explore a bit more with shadows by using the Levels feature. Overall pretty nice but colors in some place dont work well.


thanks i'll try and take your advice

 



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Gaming Beast
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Re: Rise Raphael [G]

Jul 6, 2008

ThePhantom wrote:
Looks really LQ. Kinda mono too.

what do you maen is it becuase the splatter smudging in the back?



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Fender Bender
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Re: Rise Raphael [G]

Jul 7, 2008

**naruto** wrote:

ThePhantom wrote:
Looks really LQ. Kinda mono too.

what do you maen is it becuase the splatter smudging in the back?


Well the splatter looks weird anyways but no the render looks LQ.

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