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Oct 03 2012
By: TweetyPurd Sackboy 478 posts
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solution to "bad supers"

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11 replies 181 views Edited Oct 3, 2012

Now i know alot of you say things like "Sir Dans level 3 sucks, it can only get 3 kills"
now i know this is true, some level 3's can get alot more kills than others
Parapa gets a garunteed 3 kills, while on a bug map, sir daniel could potentially only get 1
this caompared with an evil cole or radec who seems to be able easily score more than 3 regardless of the map seems somewhat ridiculous

now what most people say is that they are balanced with worse or better level 1 and 2 supers, though this is untrue
ratchet has a very good level 1, good level 2 and 3
jak has a good level 1 and 2, and very good level 3

how is this fair to the characters that have "bad" supers?

well the answer lies simply in the AP system
if sir daniel builds AP twice as fast as radec, then his level 3 seems worth is does it not?
To balance supers, superbot does not need to change them, just change the required AP to get to them Smiley Happy

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Treasure Hunter
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Re: solution to "bad supers"

Oct 3, 2012
They have already been doing this haven't they?
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Uncharted Territory
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Re: solution to "bad supers"

Oct 3, 2012
Daniel gets quite a chunk of AP in his fights.
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I Only Post Everything
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Re: solution to "bad supers"

Oct 3, 2012
yup yup
yup yup

yup yup
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Sackboy
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Re: solution to "bad supers"

Oct 3, 2012

fabsta1994 wrote:
Daniel gets quite a chunk of AP in his fights.

Yes exactly
when i said "change" i ment compared to each character, i think superbot would have already got the AP values very close to perfect by now

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Sackboy
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Re: solution to "bad supers"

Oct 3, 2012

Ginta2468 wrote:
They have already been doing this haven't they?

yeah exactly! but some people dont seem to understand the concept
however, i for one wish that all level 3's were truely decimating, even if they required more AP
kind of a "holy *bleep*" moment when its activated from the other players Smiley Tongue

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Uncharted Territory
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Re: solution to "bad supers"

Oct 3, 2012
Indeed.
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Treasure Hunter
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Re: solution to "bad supers"

Oct 3, 2012
I can agree with that.
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Sackboy
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Re: solution to "bad supers"

Oct 3, 2012

Ginta2468 wrote:
I can agree with that.

yeah i think that the problem could be with the dojo, as it is such a small play space, certain "area of effect" supers like sir daniels would be "un-run-way-able" Smiley Tongue

although i guess thats for all supers really

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Uncharted Territory
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Re: solution to "bad supers"

Oct 3, 2012
I think that's one of the contributing things about stages. They could also hurt or help characters depending on the terrain and size. I don't really find that a bad thing for supers. XD
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