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Wastelander
Registered: 11/20/2012
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Re: sir dan combo

Jan 7, 2013
No no no. That is a combo for sir Dan alright, but a boomerang axe gives just as much ap as the ram without a shield. Keep the shield out at all times.
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999 With Sir Dan! Seasons with Belt--Green: 4 Red: 2 Purple: 2 Brown: 1
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Lombax Warrior
Registered: 12/12/2008
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Re: sir dan combo

Jan 7, 2013

PinaChronic wrote:
No no no. That is a combo for sir Dan alright, but a boomerang axe gives just as much ap as the ram without a shield. Keep the shield out at all times.

Hmm. I always figured the axe would be too slow to use in any ground combos but now that I think about it... Yeah. I should try that. Thanks. Smiley Tongue



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Wastelander
Registered: 11/20/2012
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Re: sir dan combo

Jan 7, 2013

Prattz wrote:

PinaChronic wrote:
No no no. That is a combo for sir Dan alright, but a boomerang axe gives just as much ap as the ram without a shield. Keep the shield out at all times.

Hmm. I always figured the axe would be too slow to use in any ground combos but now that I think about it... Yeah. I should try that. Thanks. Smiley Tongue


It is slow on the ground. It is better to jump in the air a little bit and then press triangle. 20 AP each hit though can add up to a level one pretty quick haha. Use it on the ground to follow up on a creeping hand.

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999 With Sir Dan! Seasons with Belt--Green: 4 Red: 2 Purple: 2 Brown: 1
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Hekseville Citizen
Registered: 12/03/2012
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Re: sir dan combo

Jan 7, 2013
if you use down square in the air, a creeping hand and then the axe, they all lead to a crumple state one after another, making the start of a combo, you could do more things to lead into a combo this way, the one i posted is just what i found to be the highest hitter
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