This was noted:
- Characters can not Block or Evade until frame 5 after landing during an air attack; Previously they were able to do so on the first frame if landing during air attacks
- Characters have been standardized to not be able to Super until frame 12 after landing during an air attack
- While blocking a hit while already in Block Hit reaction, character’s X velocity no longer gets set to zero"
how long are 5/12 frames? Respectively? Not long, I'd hope, but wow. Does this mean we will have a REALLY hard time to dodge/evade things, and can't air-dodge and stuff as we normally would?
60 frames per second
Okay, I guess that makes sense. Still a bit iffy on understanding. I'm not as "tech-y" as most on these boards.