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Mar 05 2013
By: Breaker_Ki Sackboy 528 posts
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Would this fix Dante or break him?

23 replies 397 views Edited Mar 5, 2013
Allow Dante to cancel on whiff. This would allow him to parry or dash on whiff.

This would fix a lot of the issues he has, but would doing this make him too good and just break things?
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Wastelander
Registered: 02/25/2013
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Re: Would this fix Dante or break him?

Mar 5, 2013
If I could cancel on whiff...? Oh, that makes me all tingly.
Hard to say, but I think that would open up some serious mindgames for Dante. Being able to dash behind a blocking opponent or counter their retaliation would be amazing.
It might border on broken, maybe, but perhaps not, since Angel Boost has no invincibility frames. Still, that alone would make him considerably more formidable.
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Lombax Warrior
Registered: 10/22/2012
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Re: Would this fix Dante or break him?

Mar 5, 2013
I like this idea. It forces the opponent to strategize with their retaliation options.

"Is he gonna dash away, or parry? If I try to grab assuming he'll parru, he might dash away and start a new combo."

However, if this were the case, then his pro cancel would make him broken, as he'd be able to do it at any time, allowing an abusive player to never get hit.
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Gaming Beast
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Re: Would this fix Dante or break him?

[ Edited ]
Mar 5, 2013

Not really sure.

 

On one hand, if Dante could cancel on whiff, then you could argue that he would basically be untouchable because he could cancel into Triangle and then side circle to just dodge all attacks. Plus wouldn't that mean he'd basically have unlimited dashes, since he can just cancel out of thin air?

 

But on the other hand, you could argue that there is a small opportunity to hit Dante in the moment when he has pressed triangle and is about to cancel into side Dash, since Dante's guns don't cause hitstun. Still though, most Dante's are pretty fast with the cancelling, and you might still be in guard recovery anyway.

 

This would probably cause more bad than good. I'd prefer to see Dante have less recovery on his square attacks since they're so vital to his gameplay. It's really jarring how much recovery Dante has on his square attacks compared to everyone else in the game.

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Wastelander
Registered: 02/25/2013
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Re: Would this fix Dante or break him?

Mar 5, 2013
^ Not to mention the most I can throw at someone if they try and interrupt a square chain from behind is a reversed high time or tremor. He's probably the only one who can't even turn around. >__>
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Gaming Beast
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Re: Would this fix Dante or break him?

Mar 5, 2013
Depends... is this JUST on whiff or also on block?

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Uncharted Territory
Registered: 02/11/2013
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Re: Would this fix Dante or break him?

Mar 5, 2013
That'd make him better in my opinion. Definitely wouldn't make him op, but it'd at least give him some more options all around.

See more on Know Your Meme
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Sackboy
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Re: Would this fix Dante or break him?

Mar 5, 2013
Originally I figured on whiff only. However after considering some odd scenarios where the 1st and 2nd swing whiff and the 3rd is blocked then it would have to be allow cancel on both block and whiff.

I feel this would address how open he is uniquely compared to say Kratos who has near zero recovery. Now, allowing this may mean other things need to be adjusted.
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Fender Bender
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Re: Would this fix Dante or break him?

Mar 5, 2013
I propose giving his guns a little hit stun. That way if he whiffs, or even wants to start a safe combo, he can cancel into triangle, then to circle.
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Fender Bender
Registered: 11/21/2012
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Re: Would this fix Dante or break him?

Mar 5, 2013

Am I the only one who doesn't know what you lot mean by "Whiif"?

Where I'm from it's another word for a bad stench, commonly because of a fart.

So should Dantes be able to cancel his attacks when he farts? Sure...why not...

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