I don't feel the intensity.
i actually get quite bored.
the fighting feels too contrived; like they tried to make a nuanced fighting system but the nature of fight game forcibly replaces nuanced with predictable.
just my opinion.
^I see your point.
Based on me stating that you have problems with the limited ways to score points, I assumed you were a fan of SSB without blatantly stating it.
Based on the fact that you meant "one hit kills" instead of "one button skills" (even though that's what you typed) and I misinterpreted, I am wrong.
Based on my continuous referrences to SSBB in order to prove a nonexistant point instead of trying the beta and forming my own opinion (I knew you could dodge some Supers almost immaculately, Kratos's Lv. 3 in particular, because I actually tried it), I am biased.
I never disagreed with your main points, but based on how much I was referring to SSMB, you assumed I was.
Thank you for enlightening me.
It doesn't actually work like you think it works. Timing and knowledge of how your Supers work are crucial. Let's say your lvl 1 is your best, then you have to time your attack just right to get maximum kill without spilling in to your lvl 2 meter. And you are saying that it's a OHK system, so it doesn't allow a lot of variety. That's not true. In fact, there are more ways to die in this than in Super Smash Bros. You have to be aware of what your opponent is planning, and when. Then you factor in all those specials and there are at least 60 ways to die in this not including "epic" items. In fact, the Super System puts you in danger on all sides. While in Super Smash Bros. there is only one way to die, and that's to Ring Out. It's a lot more about planning IMO. As for the one button skill, I'm assuming you're talking about the ease of control for your physical attacks and powers, including your grab. While I don't know all the ins and outs of this game I will say there's a similar premise, but the moves are on a steeper learning curve. It takes a LOT of practice to get good with a character. I think if you managed to master one character, if you wanted to start using another you'd be back to square one. The moves between characters are so different, and that adds a lot of variety to the roster. My problem with the Smash Ball is that everyone just starts scrambling to get it, and it tends to be more of a nuisance, than anything. And if I do play, I turn it off.
But you'd be surprised how much fun you'd have with the game. I can play for hours with just 6 characters and 2 levels. I can't imagine what I'll do with the full version.
And just because someone doesn't agree with you, doesn't mean they don't understand you. I get kind of sick of that
"UGH! You don't get what I'm saying!" thing. It's not that I don't get what you're saying, it's that I think you are bias in the sense that you aren't seeing or playing the game as a standalone title. You're comparing it to Super Smash Bros. While I agree the similarities are there, even to say the game is heavily inspired by it, playing the game you see that SuperBot took a lot of liberties with the gameplay to deprecate the two. And they did a really good job. Just appreciate it on it's own is all I ask.
i used to play Brawl before i sold it and the Wii. it was good but the online to me was dead because of the terrible lag and disconnection. when i play PS All-Stars Beta, it runs most of the time smoother, 60 fps and it's from a freaking BETA. when a Beta can run better then a full game, you know something not right and that's the case for Brawl online.
anyways, can't wait till Nov 20!!