02-17-2013 11:42 AM
I feel like SB failed to establish character identitiy when they added a Big Daddy to the roster. I believe their main reason for adding him is because he can be seen as the face of the Bioshock franchise. As a huge fan of Bioshock, I feel like this is a slap in the face. To me, Big Daddies are just common enemies to me. There are plenty of memorable characters who could have been selected over a Big Daddy.
1. Jack Ryan:
Why not use the main protagonist of the first game? I picture him using his wrench for basic attacks. He has a ton of plasmids to choose from. I also picture him being able to summon hacked turrets or security bots. I picture one of his supers as him pulling out a golf club and beating people with it.
2. Johnny Topside (Subject Delta):
I think SB's intention of adding an Alpha Series costume as a selection for the Big Daddy was their way of showing off Delta, similar to them using Deimos as a costume for Kratos. This doesn't work though (for me anyways). Delta is his own character. SB giving the Big Daddy the ability to use plasmids is a unique way to show off customs of Bioshock, but it is not accurate. Big Daddies do not wield plasmids. However, Subject Delta(and Sigma) can wield plamids. Therefore them using Delta in this game would have been more accurate. Delta also has an entire arsenal of weapons that could be used.
Reasons for not using these two is mainly due to their lack of character development. They don't even show Jack Ryan's face (excluding the picture) in game. I believe that their lack of development is due to the creators wanting the players to believe that they are roaming the city of Rapture and not as the character.
3.Frank Fontaine (Atlas):
Fontaine is a very memorable character. Why not add him? SB needs more villains on the roster anyway. In my opinion he is one of the greatest villains. A master manipulator, willing to do whatever it takes to climb to the top. Since he has three different forms during his boss fight, I feel like they could possibly do to him what they did with Toro (changing costumes) or Emmet (calling in weapons). His different forms can change his gameplay style. Although there are plenty of ways to go about creating a fighting style for Fontaine, that was just something I thought of.
4. Eleanor Lamb:
The first utopian. Eleanor being a big sister, would make her a more acrobatic, combo based character. Her plasmids would include her telekinesis (I imagine it similar to Kat's neutral cirlce), and her Houdini tactics which include teleporting and throwing fireballs.
Those are some characters I believe would have been better additions to the roster other than a Big Daddy. I'd like to hear your opinions. Do you guys agree with some of my suggestions, or do you think the big daddy was the best choice? Why? Thanks for reading!
02-17-2013 11:46 AM
02-17-2013 11:50 AM
02-17-2013 11:52 AM
1) Bouncer big daddy is the face of bioshock
2) The characaters that u named have appeared in 1 game
3) Big daddy is the character that we needed in this game like bowser in smash bros, (We have sweet tooth and sir dan but if u mean slow and heavy is BD)
Thse reasons are just my opinion !
02-17-2013 11:54 AM
If you've never played Bioshock, but have seen it before, who are you going to recognize? Furthermore, who's a recurring factor in all of the BioShock games?
02-17-2013 11:59 AM - edited 02-17-2013 12:03 PM
The Bouncer is the mascot and the most recognizable version of Big Daddy. That should be enough of a reason for why he was chosen.
Also, no one would recognize Jack and Atlas if they never played Bioshock. Big Sister would have been better gameplay wise but a Bouncer represents the game a lot more then Delta or Eleanor Lamb.
02-17-2013 12:12 PM - edited 02-17-2013 12:14 PM
This thread again? The Bouncer Big Daddy is the face of Bioshock.
Oh and great job for posting spoilers. Not everyone's played the sequel yet.
02-17-2013 12:17 PM