Showing results for 
Search instead for 
Do you mean 
Reply
Survivor
Registered: 09/17/2012
Offline
2454 posts
 

Re: Why Sackboy is a good keep-away character.

Nov 13, 2012
Sackboy is just going to be fun to play with firing cakes at legends like cole or kratos but more importantly hearing Stephen frys voice during his level 3
Please use plain text.
Message 21 of 29 (97 Views)
Reply
0 Likes
Survivor
Registered: 06/10/2012
Offline
2388 posts
 

Re: Why Sackboy is a good keep-away character.

Nov 13, 2012
I might put him in my top 3 rotation for the variety. I wanna try and main 3 different types, so far im thinking Spike, Sackboy and Dan
Please use plain text.
Message 22 of 29 (93 Views)
Reply
0 Likes
Sackboy
Registered: 07/27/2012
Offline
478 posts
 

Re: Why Sackboy is a good keep-away character.

Nov 13, 2012

Heres another tactic i discovered
basically you lay a bounch pad on a platform below another, then lay a shock pad
they would be forced into the shock pad if they walk there :smileyhappy:
sackboy.jpg

Please use plain text.
Message 23 of 29 (91 Views)
Treasure Hunter
Registered: 08/02/2010
Offline
4813 posts
 

Re: Why Sackboy is a good keep-away character.

Nov 13, 2012
Can't wait to see the pros use him .
Also, 4 player FFA with all sackboy is gonna rock


Please use plain text.
Message 24 of 29 (88 Views)
Reply
0 Likes
Lombax Warrior
Registered: 09/12/2012
Offline
214 posts
 

Re: Why Sackboy is a good keep-away character.

Nov 13, 2012

TweetyPurd wrote:

Heres another tactic i discovered
basically you lay a bounch pad on a platform below another, then lay a shock pad
they would be forced into the shock pad if they walk there :smileyhappy:
sackboy.jpg




Not bad..

Please Respond
Please use plain text.
Message 25 of 29 (75 Views)
Reply
0 Likes
I Only Post Everything
Registered: 09/24/2012
Offline
1035 posts
 

Re: Why Sackboy is a good keep-away character.

Nov 13, 2012
sackboy fires a cake and fat princess runs after it while he puts flaming blocks on her
Please use plain text.
Message 26 of 29 (69 Views)
Reply
0 Likes
Wastelander
Registered: 07/30/2012
Offline
768 posts
 

Re: Why Sackboy is a good keep-away character.

Nov 13, 2012

just wondering does the eletric floor thing combos into his lvl 1 super? i think it might since his lvl 1 is unpredictable its better to be at close range imo

Please use plain text.
Message 27 of 29 (64 Views)
Reply
0 Likes
Lombax Warrior
Registered: 09/25/2012
Offline
227 posts
 

Re: Why Sackboy is a good keep-away character.

Nov 13, 2012

I really want to main Sackboy,Dan and Spike

SIR DANIEL AND SPIKE FOR TOP TIER!!!!!
Please use plain text.
Message 28 of 29 (61 Views)
Reply
0 Likes
Wastelander
Registered: 12/23/2011
Offline
726 posts
 

Re: Why Sackboy is a good keep-away character.

Nov 18, 2012

pedro702 wrote:

just wondering does the eletric floor thing combos into his lvl 1 super? i think it might since his lvl 1 is unpredictable its better to be at close range imo


Yeah, it probably holds them in place long enough for him to use his lvl 1.

 

He'll probably be a harder 1 v 1 character to use though, his main strategy there would probably be to constantly keep his electric pad out, stay near it, and then try to hit the enemy away and fire projectiles. Then, when they get close, do it all over again.

__________________________________________________________

1/6/2013 - Defeated the #1 player in the World in a Ranked Match.

Currently maining: Parappa

Future mains: Zeus, Issac
Please use plain text.
Message 29 of 29 (45 Views)
Reply
0 Likes