Sackboy- cut his ap gain in half or at least a quater, makes his level 3 run out faster and bubbles move faster a LOT faster, make a cooling time for that electric pad serious cool it,make certain moves hit sackboy while he is holding that down square like dantes pistols radecs sniper and grabs
Big daddy- I stated these things numerous they before but again and armor to that air down triangle, make that level 1 come out faster, his evade is **bleep** near pointless buff it, his grab doesn't seem as quick as everyone else nor does he get as much ap from grabs as toro and spike even though the require the same amount of ap for level 1 and 2 I know I have the strategy guide, change that charged incinerate from that pitiful explosion to a fireball,and for god sake ADD A BLOCK BREAKER FOR HIM
Sweet tooth-he is actually good way he is just make that down square faster and better recovery its his combo starter for god sake.
Kratos-make him kind of like raiden make him gain very little ap because he can combo for days and that adds up, make some of his attacks slower hd isn't really fast in soul calibur mk9 or that much and gow WHY IS HE SUPER QUICK HERE.
Raiden- nerf him down a little bit all around. And quite a for level 1.
Jak- nothing really make his air turret thing longer and more durable, make his forward triangle bit slower and that's it.
Ratchet- nerf ap gain for his forward triangle and long sniper like gun, make that level 1 short too long.
toro- good but makes his sleeping in air get to ground fast
When you're complaining about THAT many things, you need to just get better at the game...specifically dodging.
ALL level 1's are incredibly easy to dodge...ESPECIALLY Ratchet's. If he launches his level 1 and you're in the hit zone, dodge roll towards him. You'll end up on the other side and out of harm's way. Same goes for Raiden, Kratos, and others. Kratos annoys me during matches a bit still, but I typically dodge roll through him when he comes in to attack and then hit him from behind. Works out really well.
Honestly, the game is VERY well balanced. I think the strongest thing you make a case for is Sackboy. It feels cheap that he can hang out in the corner and build AP as fast as he does, but his level 1 and 2 supers aren't all that great...it just bugs me when someone's able to completely avoid fighting the whole 3 minutes and still manage to get off two level 3's...but I suppose that's partly the fault of the other 3 players for not chasing the Sackboy around as much...
As you can tell I mean dante only reason I don't use big d I because of those issues I stated