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Splicer
Registered: 09/11/2012
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Re: Week 3: Are Two Coles Too Many?

Sep 18, 2012
Yes 2 Coles are too many... just a waste of a slot
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Sackboy
Registered: 10/04/2008
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Re: Week 3: Are Two Coles Too Many?

Sep 18, 2012

blondewolf41196 wrote:

HeathenAmerico wrote:

feldspar831 wrote:
i doubt they cut other characters for another cole

Except by adding him... They did. If the game was going to have 24 characters, by having two Coles instead of one that means there is one less other character.

 

I'm not saying it was like "Hey we can put Cloud in, but let's put two Coles!" my point is that if there was only one Cole we would have one more new unique character.


How?...I highly doubt they were like "Okay everybody we're going to put in 26 characters so lets get started..."

 

two hours later Omar goes out for lunch then when he gets back they'res two coles and no crash ect...


Because no matter how many characters they end up with there are two Coles, if you take one out you would have had another spot for another character... Thus it's one less character.

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Uncharted Territory
Registered: 07/11/2012
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Re: Week 3: Are Two Coles Too Many?

Sep 18, 2012
But the limit is like 50gb on a disk so if there was a so called "Limit" it would exceed 50 characters...

thus allowing them to make 15 different Cole's without wasting a non exising slot. so having two coles does not in any way take a different characters space.
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Sackboy
Registered: 08/10/2012
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Re: Week 3: Are Two Coles Too Many?

Sep 18, 2012
I really wanted the leaked image to be Nathan Hale :smileysad:
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Sackboy
Registered: 10/04/2008
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Re: Week 3: Are Two Coles Too Many?

Sep 18, 2012

blondewolf41196 wrote:
But the limit is like 50gb on a disk so if there was a so called "Limit" it would exceed 50 characters...

thus allowing them to make 15 different Cole's without wasting a non exising slot. so having two coles does not in any way take a different characters space.

That's crap. It takes up time and effort in making a new version of Cole instead of a new character. I'm not saying it takes up size limits but it takes up resources. Any character that is added is one less that we get in this game. 

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Uncharted Territory
Registered: 07/11/2012
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Re: Week 3: Are Two Coles Too Many?

Sep 18, 2012
I just dont see it that way..
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Sackboy
Registered: 10/04/2008
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Re: Week 3: Are Two Coles Too Many?

Sep 18, 2012

blondewolf41196 wrote:
I just dont see it that way..

So you honestly believe that if this game has 24 characters, and they decided to scrap Cole, they would have just released it with 23 and not used another character?

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Sackboy
Registered: 08/10/2012
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Re: Week 3: Are Two Coles Too Many?

Sep 18, 2012
Well I guess it's fine because they aren't the same character (moveset wise), ehm like *cough* smash's *cough* clones.
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Uncharted Territory
Registered: 07/11/2012
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Re: Week 3: Are Two Coles Too Many?

Sep 18, 2012
I believe they went in without a roster number and got the characters they could get..

so if they said "No crash is ours you cant have him!" then they continue getting characters they're allowed to use.

they could add fifty more characters for all we know so I highly doubt anyone stole a spot.
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Fender Bender
Registered: 04/01/2012
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Re: Week 3: Are Two Coles Too Many?

Sep 18, 2012
Evil cole didnt take a spot away from anyone. Technically speaking every character took a spot away from someone.
IT'S MY WAY OR . . . HELL IT'S MY WAY
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