So I saw this on NeoGaf about all the info we had on Smash Bros Brawl when it was 2 months away. A gaffer posted this and it astounded me how much we knew about that game at the time of it's debut. Anyways check this out for those who think we should only know info about a game a few weeks or 1 month away from release.
Brawl came out in Japan on Jan 31, 2008. By mid-December, roughly a month and a half from when the game came out, we knew:
- A huge majority of the cast and their special moves, without having revealed hidden Veterans like Marth and Ness or Newcomers like ROB and Wolf.
- Tons of posts on different techniques, move types, the now-dreaded tripping, and details on how the final smash/smash ball worked.
- Nearly all of the Assist Trophies, PokeBall monsters and Normal Items.
- The game's main story mode, Subspace Emissary, as well as having a few of the game's CG clips teasing some of the mode's cameo bosses like Rayquaza and Petey Pirahna. As well as Special Brawl, the Stage Builder, Stickers, Team battles, Tournament mode, Rotation mode, Training mode and Spectator mode for online play.
- 19 Stages, with one of them being a returning Melee stage tease.
- A nice amount of clips from different songs in the game, the My Music feature for music selection per stage, as well as all the composers who contributed to the soundtrack.
It's kind of embarrassing that most of what we know/knew about All-Stars didn't come from the devs themselves, but from leaks.
Guts (berserk) " I've never expected a miracle. I will get things done myself. "
I completely agree, nothing wrong with trying to build hype but once that leak came out, it kind of threw a wrench into the mix. At that point they should have just told us most if not everything they were allowed to.