1. When Polygon Man head smashes, let it kill you.
2. When he transforms, let him attack more than twice, and let it come out quicker
3.Have the AI try their absolute hardest to gang up on you, like on the general trial 10 with Radec (Only on All-star).
4. More laughter
5. When he hits you with the head, he goes back out of the arena faster
6.Well he shouldn't just sit there and let the character beat on him. If he misses the head smash, he can start spinning to attack back and turn into polygon blocks and fly around the stage. He is still vunerable though.
7.When he spins back to the background, if you get hit by it you lose all ap
9.If you get a very all star victory throughout the aracade mode and after you beat polygon man, a secret boss who is harder comes out. I thought this might have been a nice addition, but very optional. You do get rewarded for beating the secret boss, it could just be any ps character or stronger version of polygon man, like Bowser-Giga Bowser in Melee (Not trying to offend anyone).
You guys can add on what do you think if the boss fight was done like this. I hope Superbot reads this.
My main issue with this boss fight was how repetitive it was throughout each characters arcade mode. You fight a single Polygon character, defeat them, Polygon man crashes into the stage, you bash him until he flies off the stage, he summons two more Polygon characters, you defeat them, etc...
You knew what to expect everytime you fought him, and there was no real challenge to the fight.
Something i think would have made the fight cooler would be instead of the characters you have to fight just being purple with yellow eyes (like Polygon Man himself) Instead it would be cool if the characters were transformed into PS1 versions of themselves.
Just think what Jak or Nate or Ratchet or Sly would look like in PS1 graphics
Kingdom Hearts FTW!
Moveset ideas:Ty the Tasmanian Tiger-http://community.us.playstation.com/t5/PlayStation-All-Stars-Battle/Ty-the-Tasmanian-Tiger-moveset/m-p/39916477
Why not making Polygon Man this game's Edge Master? Switching movesets between respawns and stuff.
But of course, to balance that, he got his own set of supers that doesn't switch.