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Dec 16 2012
By: SROVRSTRM Hekseville Citizen 324 posts
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Ultra Generic Driver From Gran Turismo Moveset Yayyyyyyyy

4 replies 225 views Edited Dec 16, 2012

zzzzzzzzzz.jpgFirst result on Google Images, woohoo

 

HEY, Y'ALLS, I JUST DID THIS FOR FUN, NOT TO IMPRESS ANYBODY.

 

I know that there's no way that this would happen, but I was bored and was looking at other custom moveset threads for obscure characters and decided to type this up. At first I thought that there would be no moveset to be had, but if they could make something for Sweet Tooth and Fat Princess, I figured I could make a stab at this.

 

Extra Important St00fs

 

Movement Speed = Below Average (Faster than, say, 6 or 7 characters on the 20-char roster)

Attack Speed = Average
Intro (Default) = Steps out of car
Taunt (Default) = Takes out a driver's seat and sits in it with an air steering wheel
Loss Outro (Default) = Catches on fire and gets hosed down by pit crew
Win Outro (Default) = Spins key ring on one finger
Loss Score Screen Portait (Default) = Twiddling thumbs with head down
Win Score Screen Portait (Default) = Both arms raised up with fists clenched

 

I DON'T KNOW ANYTHING BESIDES DEFAULT OK DON'T HURT ME

 

Square Ground

 

Mash = Kick to left knee, kick to right knee, big boot (no knockback/stun, stun only, knockback) 5-35 AP
Over = Elbow 15 AP
Down = Drop for cover (No knockback or stun) 0 AP
Up = Headbutt while holding helmet (moves foward) 20 AP

 

Triangle Ground

 

Neutral = Pit stop (stuns very briefly, like Spike's banana) 15 AP
Over = Directional arrow (like Sackboy's fan) 0 AP
Down = Grows grass patch (slows moderately, can be jumped out of, radius as big as Oni Toro's ground down triangle) 10 AP (Gives AP like Sir Dan's fire potion)
Up = Wall (As tall as Big Daddy, indestructible but disables other triangle hazards. Using another triangle move disables the wall. Can't be used by ledges. Can't hop over it ala Drake, have to double-jump as well.) 0 AP

 

Circle Ground

 

Neutral = Holds/Puts back windshield (Deflects projectiles but breaks windshield if hit by a melee move, breaking the glass and causing user to lose AP like a grab) 0 AP on use or reflection/-15 on break
Over = Haymaker (can be held) 5-45 AP
Down = Lays down tire with air pump connected (acts like a mine... it pops on touch) 25 AP
Up = Throws steering wheel (range of Sweet Tooth's machete throw) 15 AP

 

Square Air

 

Mash = Knee to face, knee to face, straight jab (no knockback/stun, stun only, knockback) 5-35 AP
Over = Flying elbow (Range of Parappa's over-square, falls at an arc similar to Sackboy's cake) 15 AP
Down = Drop for cover (Animation similar to Drake's, but GT Driver falls much faster and there are no bricks to widen the hitbox. This time, there is stun and knockback.) 20 AP
Up = Helmet shake (goes back and forth once before cooldown sets in) 15 AP per hit

 

Triangle Air

 

Neutral = Throws fake snow (works like Jak's Needle Lazer) 10 AP
Over = Directional Arrow (stays in the air) 0 AP
Down = Throws down gravel (Acts like the grass, but the radius is now like Sackboy's electric pad. Gravel and Grass can't both be out at once.) 10 AP
Up = Wall (Follows gravity, unlike the arrow) 0 AP

 

Circle Air

 

Neutral = Holds/Puts back windshield 0 AP/-15 on break
Over = Shove (Lots of knockback, little range) 25 AP (AP added if the shoved opponent hits someone else)
Down = Lays down tire with air pump connected 25 AP
Up = Throws steering wheel 15 AP

 

Throws

 

Over = Smacks opponent with air pump
Down = Grabs opponent's leg from under them and flips them down
Up = Strong uppercut

 

Supers

 

Level 1 = Gets in car and does a donut (Radius like Raiden's if he stands still, but the car doesn't actually *move* when the donut happens, it's just kind of turning in place.) COSTS 125 AP
Level 2 = Starting line appears and car speeds off across the map (Like G. Cole's more than Dante's or Radec's) COSTS 400 AP
Level 3 = [Cutscene]: Walks over to pit crew who have finished his car. He jumps in and revs the engine as the camera closes up on him. [Gameplay] Car has turbo allowing it to hover if arced upward and drive up walls. (Turbo is on for whole super, similar to Parappa's skateboard) COSTS 750 AP

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

...You know what, High Speed Ring with non-commercial cars as a stage would be a better idea.

—--------
"The Dirty Casual"
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Uncharted Territory
Registered: 11/30/2012
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Re: Ultra Generic Driver From Gran Turismo Moveset Yayyyyyyyy

Dec 16, 2012
What.
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I Only Post Everything
Registered: 06/19/2012
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Re: Ultra Generic Driver From Gran Turismo Moveset Yayyyyyyyy

Dec 16, 2012

Epic.

firma.PNG

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I Only Post Everything
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Re: Ultra Generic Driver From Gran Turismo Moveset Yayyyyyyyy

Dec 16, 2012

SROVRSTRM wrote:

zzzzzzzzzz.jpg


Well, it's First Party.

Better than the other Third Parties that were requested.


-------------------------------------------------------------------------------
GameAtHeart's Average Gaming & Entertainment Channel
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Wastelander
Registered: 07/06/2012
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Re: Ultra Generic Driver From Gran Turismo Moveset Yayyyyyyyy

Dec 16, 2012

I preffer TAG much more...

At least is not visible Generic..

And his car (if he have car tricks), fits better with the arena-scenario than a gran turismo one...

Keep Gran turismo, and motor storm, as a stage..

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