Eventhubs.com made this post:
"BT|Clockw0rk jumped in the NeoGAF thread for PlayStation All-Stars Battle Royale, where members have been discussing the game and leafing feedback to post some information about the combo system and the UI. Here's what he said. Combos! Hitstun is static in PASBR, so combos are consistent given positioning and situation, though of course most attacks will produce a different reaction if connected on an aerial opponent. Some attacks are cancelable, some will chain together, and others can be linked together, all of which serve as a foundation for the combo system. Adding to this are launcher-type attacks, juggles, throws, wall bounces, and crumples/dizzies, among other things. Furthermore, some characters are combo-heavy while others not so much, so if you're not a combo person, don't fret! We got you!
We're hard at work on polishing as we speak, and that of course includes the UI and SFX. The UI shown thus far is meant to be temporary, so you guys can expect to see a complete overhaul soon!"
This should clear the air about those things. Also, here's a link to the original post: http://www.eventhubs.com/news/2012/jul/23/playstat
Exactly. And also, the punching sounds a little weak, as someone else has stated. At the current build that we've seen footage, Brawl has better SFX. But I'm confident that SuperBot can polish it up to be something great
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