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Splicer
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Re: This Is a strategic game...

Feb 15, 2013

Tmxelmo wrote:

RedLegend14 wrote:

Tmxelmo wrote:
theres no such thing as spamming thats like saying a basketball team can beat your team beacuse they pass the ball more then you its stupid ignorant and you are a child for thinking otherwise

I don't really have a problem with spamming, I can easily overcome spammers, but why are you acting like spamming doesn't exist? Spamming plagues every fighting game, people spam Kratos' chain grab, Sly's counter, Spike's bananas, Radec's sniper, Ryu's Hadouken, Drake's barrels, etc. And if you're trying to compare spamming to Basketball, then you must not know what spam means.


if you lose to a spammer your bad


You missed the part where he said "I don't really have a problem with spamming, I can easily overcome spammers"

He's just saying spamming exists...man you love this thread

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Fender Bender
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Re: This Is a strategic game...

Feb 15, 2013

Tmxelmo wrote:

RedLegend14 wrote:

ATL_UNTAMEDBEAST wrote:

Dude it's like playing baseball and complaining the pitcher is pitching too fast. Or playing football and complaining they're tackling too hard. Those aren't things you should complain about rather than adapt to and actually learn to play against because they are here and never going away. If people use KC's that doesn't mean they aren't good, it means you messed up and allowed it to happen. Spammers aren't a problem at all lmao. If any of you have problems with people spamming the same move you should probably go to practice mode.


But what you don't seem to realize is that KCs go against the purpose of the Super system, L1s aren't supposed to be super easy to land and KCs make L2s and L3s useless. Why bother going for a L2 when going for a L1 KC is just as effective? And I'd be OK with them as long as they were hard to do, but instead we have characters like Raiden who have a billion easy-to-do KCs for his L1, and then it's my fault that noobs are able to get multiple kills with minimal effort and experts are able to abuse the hell out of it? Give me a break. As for spamming, I don't really have a problem with it.


if you think level 2 and 3s are worthless you are so mistaken i use my level 2 to stop parapa all the time or my level 3 even to counter certin supers


Since it looks like you ignored the rest of my post, I'll just make it easier for you, I didn't say L2s and L3s are useless, I said KCs make them useless.

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Lombax Warrior
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Re: This Is a strategic game...

Feb 15, 2013

RedLegend14 wrote:

Tmxelmo wrote:

RedLegend14 wrote:

ATL_UNTAMEDBEAST wrote:

Dude it's like playing baseball and complaining the pitcher is pitching too fast. Or playing football and complaining they're tackling too hard. Those aren't things you should complain about rather than adapt to and actually learn to play against because they are here and never going away. If people use KC's that doesn't mean they aren't good, it means you messed up and allowed it to happen. Spammers aren't a problem at all lmao. If any of you have problems with people spamming the same move you should probably go to practice mode.


But what you don't seem to realize is that KCs go against the purpose of the Super system, L1s aren't supposed to be super easy to land and KCs make L2s and L3s useless. Why bother going for a L2 when going for a L1 KC is just as effective? And I'd be OK with them as long as they were hard to do, but instead we have characters like Raiden who have a billion easy-to-do KCs for his L1, and then it's my fault that noobs are able to get multiple kills with minimal effort and experts are able to abuse the hell out of it? Give me a break. As for spamming, I don't really have a problem with it.


if you think level 2 and 3s are worthless you are so mistaken i use my level 2 to stop parapa all the time or my level 3 even to counter certin supers


Since it looks like you ignored the rest of my post, I'll just make it easier for you, I didn't say L2s and L3s are useless, I said KCs make them useless.


no they dont because i still use level 2 and 3s alomst every fight your wrong its not an opinon

Learn to fight
http://www.sirlin.net/ptw-book/prologue.html
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Splicer
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Re: This Is a strategic game...

Feb 15, 2013

You seem to be ignoring what I said earlier about kill confirms too.  They negate a lot of the skill from actual combat, as some are easier to perform than others.

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Fender Bender
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Re: This Is a strategic game...

Feb 15, 2013

Tmxelmo wrote:

if you lose to a spammer your bad


Good to know that you're not capable of coming up with a better response, so you just say I'm bad. Did you even read my post?

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Lombax Warrior
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Re: This Is a strategic game...

Feb 15, 2013

RedLegend14 wrote:

Tmxelmo wrote:

if you lose to a spammer your bad


Good to know that you're not capable of coming up with a better response, so you just say I'm bad. Did you even read my post?


did you even read mine? didnt think so since you didnt i will post it again

Losing is part of the game. If you never lose, you are never truly tested, and never forced to grow. A loss is an opportunity to learn. But losing can be upsetting, and can cause emotions to take the place of logical thinking. Below are some common “losing attitudes.” If you find yourself saying these things, consider it a red flag.

At least I have my Code of Honor,” a.k.a. “You are cheap!”

This is by far the most common call of the scrub, and I’ve already described it in detail. The loser usually takes the imagined moral high ground by sticking to his Code of Honor, a made-up set of personal rules that tells him which moves he can and cannot do. Of course, the rules of the game itself dictate which moves a player can and cannot make, so the Code of Honor is superfluous and counterproductive toward winning. This can also take the form of the loser complaining that you have broken his Code of Honor. He will almost always assume the entire world agrees on his Code and that only the most vile social outcasts would ever break his rules. It can be difficult to even reason with the kind of religious fervor some players have toward their Code. This type of player is trying desperately to remain a “winner” any way possible. If you catch him amidst a sea of losses, you’ll notice that his Code will undergo strange contortions so that he may still define himself, somehow, as a “winner.”

I lost to a scrub!”

This is the most entertaining complaint of the bunch. When this player loses to someone he considers a weaker player, the “I lost to a scrub!” line is sometimes used as an excuse. This player is saying that he is very good at the game, and losing to such a poor player doesn’t prove anything. He often enumerates all the weaknesses of this “poor player,” including such gems as “he relies on only one tactic” and “his mind games are weak.” The more he puts down the other player, though, the worse he looks himself. If the other player relies on only one tactic, and you can’t beat it, then what does that say about you?

This need to displace the blame is probably motivated by pride, but it deprives you of a chance to learn from your mistakes (and it alienates other players, a point which you may or may not care about). Basically, you need to have some respect for other players who have the power to win, no matter what faults you may see with their play styles. Sometimes, these “weaker players” really are better than you, and you just aren’t admitting it. And if they aren’t better, then you should not let them win. You should be recognizing and learning from your own mistakes, or you should be improving to catch up to them. Either way, the heart of the issue lies in you, not in the player you just lost to.

I suck, why even try?”

This is the opposite of the above statement: underconfidence rather than overconfidence. Sometimes this line is said in sadness after a loss, which is somewhat understandable. In that case, just stick in there and keep trying. The real crime, though, is when this is said before or even during the match. A low self-esteem can be debilitating. Some players get thrown off by a past loss or other bad event in real life. They then take a losing attitude into the game, even in cases where they objectively have an advantage in the match (such as a better deck in Magic: The Gathering or a favorable character matchup in a fighting game). This type of player needs to put all that out of his mind and focus on the immediate match. If you do have some advantage going into the game in your choice of character/side/deck, general play skills, or specific knowledge, then that’s what you should be focusing on. And if you don’t have any of that, that’s all the more reason to work harder, be smarter, triumph against the odds, and show the naysayers how wrong they all are. Self-doubt does not win games; positivity does.

This game is dumb / too random / too boring.”

In all fairness, sometimes the game is dumb or too random or too boring. In that case, you should stop playing it altogether and find something better to do with your time. But these claims are often made against perfectly good games. For the “dumb” game, there might be another level of understanding above your own that makes the game brilliant.

The “too random” game is a bit trickier. On the one hand, the more random a game is, the worse it probably is for serious competitive play. But randomness can add “fun” to a game. Usually, though, there is only one meaningful way to answer this complaint: examine whether the same players can consistently win at it. One could make a strong argument that the card game Magic: The Gathering is “too random,” yet the same players are able to win national and international tournaments over and over. Kai Budde, the best player in the world as of this writing, routinely shows up to tournaments with the exact same deck as his teammates—yet Kai wins. Apparently the game isn’t “too random.”

The same could be said of poker. Even though randomness plays a large part in an individual hand, the same top players emerge with the most money over the course of several tournaments.

The “too boring” comment is always an easy way out. Basically, all these complaints are about shifting the blame over losing away from yourself and toward supposed deficiencies in the game itself. Again, sometimes the game deserves to be criticized, but be aware that these complaints are often just excuses that allow you to shrug off a loss rather than actually learn from it.

Catch yourself if you start to fall into any of these losing attitudes and take responsibility for your losses. Only the loser plays the part of the victim. The winner takes charge and actively seeks out improvement.

Learn to fight
http://www.sirlin.net/ptw-book/prologue.html
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Fender Bender
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Re: This Is a strategic game...

Feb 15, 2013

Tmxelmo wrote:

no they dont because i still use level 2 and 3s alomst every fight your wrong its not an opinon


My God, can you not read?

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Hekseville Citizen
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Re: This Is a strategic game...

Feb 15, 2013

I dont understand those against confirmed kills. MULTIPLE times Superbot said that the level 1 is mainly used to be combo'ed into. Why is this cheap when it is what the skill is crafted to do in most characters? When it is a character designed to combo chances are he/she will have supers designed to be used IN a combo. Why are people so confused that radec isnt throwing around combos that lead to his level 1? I seriously hope that Superbot/Santa Monica doesnt spend all theyre time nerfing and buffing to the point that the game is broken beyond repair like the now cripple Dante. 

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Lombax Warrior
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Re: This Is a strategic game...

Feb 15, 2013

KilLerRaYzZ wrote:

You seem to be ignoring what I said earlier about kill confirms too.  They negate a lot of the skill from actual combat, as some are easier to perform than others.


This same senario happens in every game. Some characters are better than others, in shooters, some guns are better than others, in sports games, some teams are better than others, so on and so on. You'll never find perfect balance in any game, you are an idiot if you think you will. There will always be the top tier, middle tier, and lower tier in every game. If you can't get used to it then quit playing video games.

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Gaming Beast
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Re: This Is a strategic game...

Feb 15, 2013

M-Pyre wrote:

all the great players are 'great' because of kc... without it, they would be mildly better than alot of people on here... 


Ummm... No. 3 of my 5 characters don't even use KCs. I pull these characters out in tournaments. Even amongst the ones that do, such as GC, I tend to kill more with raw supers than KCs. That being said, great players use KCs because it is dumb to neglect a tool in your arsenal.





IceColdKilla44 wrote:

Strategic? Right, guess that explains why most players on the high leaderboards are just spammers, rage-quitters, and KC abusers.

 


Leaderboards mean nothing. Well, FFA leaderboards anyway. 2v2 I tend to only see good players near the top, but FFA is a game mode that rewards spam. Tournament placements mean so much more than that **bleep**.




pb_mal wrote:
I agree with I cold killa and m- pyre
Haven't you been beaten by a couple good tournament players who didn't use KCs? Agreeing with M-Pyre seems weird since you've already experienced the contrary...






@Tmxelmo: Not going to quote it since it's long but that was a good read. I enjoyed that and have a few friends I need to show that to. That being said you should just stop trying. I've tried so hard to reason with people like this and it doesn't work. Just ignore it and play with the competitive community who actually prefers learning how to beat strategies rather than crying about it.



By the way, to the guy complaining that Raiden's KCs are easier than Ratchet making him a better character: Raiden hasn't placed in a tournament in quite a long time now. Ratchet is consistently winning tournaments on a weekly basis against top players.

The Fro never sleeps.png


 

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