Ehubs is ehubs. They talk a lot of trash about anything that isn't exactly what they want out of a game and usually refuse to accept any changes to the tried and true formula. They want 2D or 3D fighters with more stages, but bland stages, and more characters, but more balance. All obvious contradictions. As a fan of the genre, I can't blame them. The only thing that should stand between you and a win or a loss is skill. That was my old mentality. No dynamic stages or stage hazards, no comeback mechanics, no broken characters. that way there are no excuses.
As I got older and more invested in design and martial arts, I began to understand it takes REAL skill and awareness to navigate all of those stage hazards while fighting, continue on even with broken characters, and pull out a win despite a comeback mechanic. Any complaints about why you lost is because you weren't good enough to fight the person you were playing, the stage, and the game mechanics as well. Just like in a real fight, there may be uneven ground, obstacles, hazards like broken glass or weapons, multiple enemies or an all around stronger (I.e. broken) opponent. If you win despite the odds, you are the better fighter. Somebody truly skilled will jump right in and come out on top without batting an eyelash.
Besides, it's Ehubs. They complain but 75% of them buy it Day 1 and complain for no reason while still having fun. True story.
As some where who goes there just to for the news I can tell you that you are right. They have no credabilty whats so ever. They complain about the game yet they buy it. nothing seems to please them.
They remind me of some people here