No it does not need 1...have you ever thought that the ppl who figured out the kill confirms worked hard to discover them? plus there are always ways to beat them
After "they" created all this combo-**bleep**(breaker, cancel, tag, etc), games turned less fun and more complicated.
yeah the casual play is fun it always is...but there are times when you want a serious match...im just saying it would be nice to be have the option to not eat a 50 hit combo that ends with a kill when evading or blocking doesnt work. and the concept of "fun" or "casual play is different for each player some may like the complex battle system for casual play
U guys are thinking only in the hardcore gamers who expend times building combos, no ppl like me, who get home from the job, tired extressed, have only a couple hours(or mins) to play, need to divide time with the game and lot of others thing, and before you ask me why not play offline only then, its for the same reason, i dont have time neither they do. Think about it.
No, I fail to see how a combo break is going to make it more complicated.
Its mainly as fail safe for characters who aren't combo fiends ala Raiden, Kratos, Dante, etc. IT doesn't make the game complicated in any form or way its to stop those characters from building so much AP at the cost of scoring a kill. That is it.
And no I don't think figuring out Kill Confirms took a person a long time. Set ups are in a majority of fighting games and the fact that you mentioned them only means that this game is already above a casual party fighting game. I agree I don/t need it to turn into something technical but having a means for stopping a player from landing a heavy combo isn't bad.
If u failed to understand some ppl dont have time to work on it, to learn advanced things like these...u prolly never passed such situation. This is by far the worst solution for long combos(at least for this game)
Are all of your posts moronic or is today just an off-day?